Don′t blame ID !

Post » Tue May 15, 2012 2:37 pm

gave the troll 2 pages,which is 1 page more than any troll can dream of.

as the game was released broken its obvious its a troll thread.....and the "dont blame id",well that says it all.
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Isabel Ruiz
 
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Post » Tue May 15, 2012 6:58 pm

You're so right! I bought all their games since my first PC (Quake1). And they always were playable from the beginning. And now, with bethesda as publisher they release such a bugged piece of software (don't call it game). It's so sad!


Exactly with id in the past it was always 'when it's ready' and then when it was released it actually was ready. I've been buying their stuff since Doom.

Now since Bethesda run things it's the same as usual for their products if not worse, nice idea but buggy beyond belief. At a stroke they've ruined the id brand for me.

Can't say I'll be giving money to either of these companies ever again unless they get it sorted really rapid.
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Marine x
 
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Post » Tue May 15, 2012 7:11 am

the bottom line is Id used to be pro, and now they are console sympathizers(which is fine, but when you stop caring about a large portion of your loyal fans then that is wrong)
not to mention 2 of the best video game companies Bethesda and Id cant put out a game that works. I expected alot from this game,but i def didn't expect to not be able to play it till a week after release
and even then i cant play it like its meant to(freezes and texture popping even with perf drivers and patch and steam launch options)
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Sarah Kim
 
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Post » Tue May 15, 2012 11:18 am

Sorry, but the game runs Just Fine for lots of people, and ran Just Fine from release too. It wasn't released broken, and sorry if your hardware and drivers weren't up to the job of running it. Any problems people are having are related to their PCs, and to how the game interacts with them.

As for the old days: remember Doom? It was an MS-DOS program that required you to enter your sound card's parameters manually, and messing around with autoexec.bat and config.sys before it would run. Quake was an MS-DOS program that you were lucky to get 20 FPS from on release, and came with a file called techinfo.txt detailing loads of tweaks/etc you needed to do in order to get it running. And it was brown. Quake II had 21 - count 'em! - patches, and the multiplayer was basically unusable until 3.12. They had to ship their own video card driver installer with Quake III, you were lucky to get 20 FPS from it on release, and it had another ocean of patches. Carmack refused to talk to ATI for 6 months during Doom 3's development after the early drivers they gave him crashed while drawing the console. The console! Plus the engine was a huge sluggish beast that it took at least 2 years for the hardware to catch up with.

Compared to those, Rage is a walk in the park.
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Jake Easom
 
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Post » Tue May 15, 2012 11:38 am

Sorry, but the game runs Just Fine for lots of people, and ran Just Fine from release too. It wasn't released broken, and sorry if your hardware and drivers weren't up to the job of running it. Any problems people are having are related to their PCs, and to how the game interacts with them.

No , I don't think that on DAY ONE release it ran fine on ANY PC , I think it was like this :

Released -----> No one can run it
After first driver (AMD Rage hotfix ) -------> About 25% can run it.
After Patch -------> About 35-40% can run it
After second driver ------> About 45-50% can run it

Sadly i am one of the people who still till date cannot get past intro, However i don't blame id as much as i blame ATI for bad drivers , But what always crosses my mind is .... When id tested this game .. they were not using future drivers 0_0 , They were prolly testing it with with like 11.6 or 11.7 or w.e the latest driver was back then at testing time, How could not they notice all the stuff that was [censored] up with the game when they were running even older drivers than 11.9
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Bek Rideout
 
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Post » Tue May 15, 2012 7:20 pm

Sorry, but the game runs Just Fine for lots of people, and ran Just Fine from release too. It wasn't released broken, and sorry if your hardware and drivers weren't up to the job of running it. Any problems people are having are related to their PCs, and to how the game interacts with them.

As for the old days: remember Doom? It was an MS-DOS program that required you to enter your sound card's parameters manually, and messing around with autoexec.bat and config.sys before it would run. Quake was an MS-DOS program that you were lucky to get 20 FPS from on release, and came with a file called techinfo.txt detailing loads of tweaks/etc you needed to do in order to get it running. And it was brown. Quake II had 21 - count 'em! - patches, and the multiplayer was basically unusable until 3.12. They had to ship their own video card driver installer with Quake III, you were lucky to get 20 FPS from it on release, and it had another ocean of patches. Carmack refused to talk to ATI for 6 months during Doom 3's development after the early drivers they gave him crashed while drawing the console. The console! Plus the engine was a huge sluggish beast that it took at least 2 years for the hardware to catch up with.

Compared to those, Rage is a walk in the park.
There goes my experience:

DOOM2:

setup.exe, couple of choices, done
highlight game executable, press enter, play

QuakeIII:
Install, Play.

DOOM3
Install. Play.

I had pretty slow machine, that resulted low FPS, but game worked great. My friend killed Cyberdemon in the first non-stop session. I remember watching a lot of videos the same day where people were playing with great performance and without single lag.

RAGE

First week:
Crash. Crash. Crash. Tuning. Crash. Crash. Forums browsing. Tuning. Crash. Crash. Crash. Crash. More forums browsing. Crash. Crash. Crash. RAGE. Crash. Crash. Crash. Mooore forum browsing.
Woooo! The game finally starts! Setup. Great heart-touching intro! Finally!

Wtf? These textures are ugly. Ok whatever. Exiting the arc. Crash. Crash. Crash. Forum browsing. [Restarting the game + watching the intro] x15.
Yeah! I finally exited an arc!

Why the hell textures are popping? What are these broken squares? Ok - overall the game looks great!

First mission - entering bandit`s location - oops! where are the textures?

More forum browsing. Tuning. Installing and reinstalling drivers.
Some more playing and total epic fail crash at loading mission for oilers.

and so on and on..
And I still can't normally play.
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Manuela Ribeiro Pereira
 
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Post » Tue May 15, 2012 2:18 pm

Blame ID for what?

For me, usually it goes like this:
Buy the game
Install the game
Start the game
Setup my control, sound and video options
Have fun.

Rage works like a charm on my PC. Prior the patch all i had to do was turn on VSync in the NVidia Panel.
I own lot of FPS games people keep complaining about, but i never had problems with these on my PC.
When Bioshock was released, the 2K Forums where full of complaints. Then i read a lot of crying about Dead Island and i think WTF are these people talking about.
Maybe i do something right what others do wrong when it comes to Windows-PC installation and maintenance.

It could also be another one of those flukes where an extremely unstable beta video driver magically works for your exact setup, with your exact system, and barely works, or doesn't work at all with about 95% of all the other systems that were supposedly contained within the bounds of the required PC parts?

I would like to know how my computer can run literally every single other PC game out there -to date- but not this one? That includes those games that have better bump mapping, higher polygon counts, better alpha channels, better graphics, more complex game mechanics, etc.

I've managed to get my computer to -run- this game, but the fact remains that computers are not cars. If you keep up with updates, use a decent antivirus, (and understand how it functions with your games, and when to check if it's interfering), and generally don't kick your desktop across the room every time you turn it on, it should probably work just as well, given whatever hardware you have installed.

It's not like you have to grease the transistors to make sure they don't overheat or something... My computer is, for all intents and purposes, far more powerful than an xbox-360. This game was ported from the consoles. Please explain how an xbox can function without this "maintenance" you've talked about, AND with lower end parts, and somehow mine can't?

I'll tell you how :) Because the port was sloppy as hell, the patch did jack [censored] to help anyone running this thing, they didn't care enough to check half the specs they claimed worked to see if they actually -did-, and we have yet to receive another patch after almost what, two weeks now? Not even so much as a simple apology for this ridiculousness. How can you blame us for being furious?
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BRAD MONTGOMERY
 
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Post » Tue May 15, 2012 4:35 pm

the real problem is, i think, rage doesn't reach the expecation of us due to the efforts to "make it run on consoles"
by the way, i think the textures in early released videos are much much more better than this retail, especially on that fly! in the retail game, i can't even find a real modeled fly, and all things look much worse.
i highly recommand that Bethesda and id work together to release a mega-detailed textures/models upgrade for us PC gamers. at least, i dont want to see those blurry and weired low resolution textures all over the rage world
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~Amy~
 
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Post » Tue May 15, 2012 10:41 am

OP, you almost got it right. Don't blame Bethesda! :D

Not to single you out, Posedatul (it was a collective experience that drove me to login and leave a comment) but how much blame can you put on Bethesda? Yes, they're the publisher but how much of the game did they really develop? They probably thought the same thing as us, "Carmack knows what he's doing." Sure, they should of had someone checking what ID was up to every now and then but they have other games to worry about (Skyrim, yay).

To whomever named Bioshock and Dead Island, well, I never played Bioshock at release so I can't say much. But Dead Island was still playable at day one. I didn't have any graphic problems or crashes. I was bashing in heads like there were no tomorrow. I didn't even update my ATI drivers (last updated when FO:New Vegas released). Only problem I had were killer beach balls and crappy multiplayer UI. When did Dead Island come out with it's first patch? Next day. When did Rage get patched? 5 days later. ID didn't even release the patch. It was Bethesda. ID dropped the ball, plain and simple. What I want to know is how this will affect PC gamer's faith when ID starts campaigning Doom 4?

Also, I found the fix to all my ATI problems. I bought a GTX 570 ;) Latest drivers from EVGA. Game runs great.

E8400
4GB
GTX 570 (was 5850) (Didn't upgrade just for this, fyi. Just building a new PC, waiting on the other parts to come in)
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Jessica Thomson
 
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Post » Tue May 15, 2012 8:43 am

I'm not looking to blame anyone. I just want to play the game. Sure, it might be some weird issue with my system, but in 30 years of gaming, I have never struggled with a title like this before.

Obviously there's some unforseen issues with the new texture technology. Sh1t happens. But I certainly expect it to be fixed at some stage.
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Maeva
 
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Post » Tue May 15, 2012 2:14 pm

I think Rage should have followed the good old id Software motto "it will be done when it's done" for the PC version. They could have released the Xbox 360 and PS3 versions earlier and as scheduled and push back on the PC version. Instead they decided (or the parent company Bethesda) to get it out the door as with no proper driver support. Maybe it was the only way to make pressure on AMD/Nvidia.
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adam holden
 
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