[REQ} Stop rain from falling through buildings already

Post » Wed May 16, 2012 12:46 am

Wow is an online game. The Witcher is a corridor game. Minecraft has no structure(pure sandbox) and worse than N64 graphics and mechanics. Bethesda has NO competition...period.

So what you're saying is that no matter how many games in which people list open worlds with rain that doesn't fall indoors, you just have to name one difference between that game and Skyrim and somehow that voids the point that it's possible?
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Nitol Ahmed
 
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Post » Tue May 15, 2012 10:45 pm

Wow is an online game. The Witcher is a corridor game. Minecraft has no structure(pure sandbox) and worse than N64 graphics and mechanics. Bethesda has NO competition...period.

I wasn't suggesting that WoW was competition for Bethesda's games. I was naming "just one other game with Dynamic weather of this magnitude in a seamless fully open world of this size."

WoW is actually larger and more seamless than any Bethesda game since Daggerfall, and its precipitation still manages not to go straight through roofs.
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Craig Martin
 
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Post » Tue May 15, 2012 11:14 am

It's easier said than done. Name just one other game with Dynamic weather of this magnitude in a seamless fully open world of this size. They are all linear corridor instanced effects. Yeah there are better looking games and they look that way because of how they are made.

When somebody else does a better job of making a TRUE open world game than Beth then we can raise our expectations but until then Beth has the best game in town despite all of it's flaws. Hehehe, They have ZERO competition.
I'd have to double check to be sure, but I'm pretty sure Red Dead Redemption has geometry collisions for rain, and that has dynamic weather and an open world.

This has always been one of my biggest pet peeves of the Elder Scrolls series. I know it seems like a silly little thing, but it really does break immersion pretty bad. When I heard Skyrim was using a new engine, this was one of the first things I thought about. And then my first day playing, imagine my disappointment the first time I ran under an overhang during a rainstorm. Well, here's hoping for ESVI.
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Irmacuba
 
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Post » Wed May 16, 2012 1:09 am

I already mentioned this once but no one has made a respone about it. Fallout New Vegas' Honest Hearts expansion had a scripted activator box that they put over some mobile homes in the canyons that made rain not come through the ceiling. Maybe someone could try to implement w.e. script it is they used to work for Skyrim?
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Tracy Byworth
 
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Post » Tue May 15, 2012 2:12 pm

If it's a particle effect around the player, could you push the particles further away if there is a collision modifier above you? If that makes any sense... Like have a cylindrical area going outwards from the player that is free of rain particles when you detect a collision modifier anywhere above your head? Maybe it could check collision on y axis, if yes make the cylinder bigger, and keep checking in intervals as it goes further out? Wouldn't be the ideal situation though, cause if you stood at the edge of a big cave (although don't think this exists in the game) it would still be raining at the back of the cave... I'm not a techno person at all, just wondering.

I love the minecraft rain, it would be awesome if it worked like that. Although rain is kinda buggy in minecraft.

And rain makes ripples in water, does that have anything to do with the rain hitting it or are they two separate things?

I would like to see more rain as well, like... drenching storms. At the moment the rain is a light sprinkling at most. It would be nice if things actually looked wet as well... could that be done with some post processing or something? Make things look wet/slippery (especially stone)?

I love rain in games... It's pretty dissapointing in Skyrim. I want some crazy thunderstorms with lots of lightning and thunder and sheets of rain that make me want to get undercover. I love being in a cozy house or under a tree in Minecraft when it's stormy, lol.
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Javier Borjas
 
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Post » Tue May 15, 2012 1:13 pm

The real problem with precipitation (rain, snow, or whatever) in The Elder Scrolls games (sans Arena & Daggerfall, which didn't have this issue) is that the precip is tacked onto the interface, and not a world item, such as rocks or swords. Oblivion had it that some NPCs would react to the weather (not going outside, seeking shelter, etc), so Skyrim could do the same, but that's about it.

Modding to fix this would be beyond even the CS itself, as it would require a near complete re-write of the engine.
No it wouldn't. All you do is create particle emitters in the world that dump rain particle effects that have collision on. Disable them when the player is far enough away and enable them when the player is close enough. You could use LOD objects for that probably. Or you could just have one giant actor follow the player around that has rain attached to it when outdoors. The key is using a particle effect with collision instead of a hud overlay. It's more expensive in terms of rendering that is why beth went with the old system. Collision on all those particles would slow the game down some.
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ShOrty
 
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Post » Tue May 15, 2012 10:51 am

I blame the xbox for this poor decision in weather mechanics. Ancient consoles wreckin good games for the sake of performance. Where the hell is our next gen console? Now I just blame Microsoft for their crapware milking.
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Manny(BAKE)
 
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Post » Tue May 15, 2012 2:16 pm

Name just one other game with Dynamic weather of this magnitude in a seamless fully open world of this size.
Gothic 3, Gothic 4. Heck, the entire Gothic series. Probably Risen as well but I haven't played that one.
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Jack Bryan
 
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Post » Tue May 15, 2012 1:12 pm

Gothic 3, Gothic 4. Heck, the entire Gothic series. Probably Risen as well but I haven't played that one.
Entire S.T.A.L.K.E.R series as well.
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elliot mudd
 
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Post » Tue May 15, 2012 11:21 am

I blame the xbox for this poor decision in weather mechanics. Ancient consoles wreckin good games for the sake of performance. Where the hell is our next gen console? Now I just blame Microsoft for their crapware milking.

uhh.. Morrowind had it on the xbox. Do not blame it on the 360.
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aisha jamil
 
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Post » Tue May 15, 2012 9:34 pm

Until Someone is able to "crack" the code of Skyrim, this will not be happening. True, you could achieve a pseudo effect of it via scripting, but it doesn't yield quite the same result.

Who knows? Possibly by that time, Bethesda may have finally taken notice of it and implemented it.

Name just one other game with Dynamic weather of this magnitude in a seamless fully open world of this size. They are all linear corridor instanced effects. Yeah there are better looking games and they look that way because of how they are made.
GTA IV
Red Dead Redemption
Just about all of the Gothic games (as Arthmoor pointed out)
Crysis (Here more for Cryengine 2, which is a damn good game engine. Surprisingly, it's not made just for FPSs, as there are some devs even using it for open world RPGs because of its ability to handle large game worlds so well. Hell, some maps in Crysis are about as large or larger than Cyrodiil in Oblivion)
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Kate Norris
 
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Post » Tue May 15, 2012 4:05 pm

uhh.. Morrowind had it on the xbox. Do not blame it on the 360.

Except that Morrowind doesn't have it.

I agree with you that the platform is not a compelling argument, but your premise is based on a falsehood.
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Jerry Jr. Ortiz
 
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Post » Wed May 16, 2012 1:33 am

Wow is an online game. The Witcher is a corridor game. Minecraft has no structure(pure sandbox) and worse than N64 graphics and mechanics. Bethesda has NO competition...period.
that is the most illogical way to respond.
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Big mike
 
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Post » Tue May 15, 2012 10:29 am

What I'd really like to see, if it's possible - When it's raining, and you see the impact effects on water, you can only see it above the water. I'd like to be able to see the effects when I'm underwater as well. Small immersion killer for me.
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krystal sowten
 
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Post » Wed May 16, 2012 1:39 am

I must agree that it's disapointing this thing hasn't been fixed yet :/. If its an engine issue, oh well, I can survive it, it's just really annoying sometimes. One thing is snow, which you can convince yourself is being blown under the bridge your standing under. but rain? Nah straight through the bridge as if had it been pure acid
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Spencey!
 
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Post » Tue May 15, 2012 10:35 am

Except that Morrowind doesn't have it.

I agree with you that the platform is not a compelling argument, but your premise is based on a falsehood.

I could of sworn it was. Maybe not vanilla, but I believe the xbox goty edition of it has. That's that version I most play. Though I will try it out later to see if that's right.
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Kevan Olson
 
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Post » Wed May 16, 2012 1:20 am

There's got to be a way to fix it, and just dismissing it as impossible doesn't help. It definitely wouldn't require an engine rewrite.

Maybe you'd have to completely change the way rain works, disable the old rain system, come up with a slew of clever workarounds, but it's possible.
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Siidney
 
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Post » Tue May 15, 2012 7:12 pm

GTA 4 did it flawlessly. Just cause 2 had a rudimentary system but it worked.

5 years to fix a problem but it's still a good game. Just wished they could have used a new engine instead of "rewriting" it. Rain/snow is the only immersion factor I take into context.
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Rachel Tyson
 
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Post » Tue May 15, 2012 12:53 pm

I could of sworn it was. Maybe not vanilla, but I believe the xbox goty edition of it has. That's that version I most play. Though I will try it out later to see if that's right.

The only way to get Morrowind's precipitation to not fall through surfaces is by applying the fix with the Morrowind Code Patch, something you cannot do on the XBox version.
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Avril Churchill
 
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Post » Tue May 15, 2012 2:27 pm

Wow is an online game. The Witcher is a corridor game. Minecraft has no structure(pure sandbox) and worse than N64 graphics and mechanics. Bethesda has NO competition...period.
You asked for an example. Never said anything about a competing example, or one that looked like Skyrim.

Minecraft only has "bad graphics" as part of a design choice. It is because of those graphics that the game is able to generate worlds 8 times the size of the world. (Memory permitting)
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Umpyre Records
 
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