HDR makes a huge difference in games like resident evil 5. The intense brightness of sun soaked surfaces hides close up detail of textures. Especially during bloom transitions.
Full screen motion blur is a great way to hide some of the texture pop in when turning fast.
Object based motion blur could hide the low detail textures in moving objects.
Depth of field can hide the low detail textures in the back ground.
Bilionic upscaling that is planed in the second patch should help.
Detail texture that is planned in next patch can not come soon enough.
16 k texture should be an option in the menu for people with lots of vram.
I think id tech 5 supports all theses options so id if you are paying attention please add all this in a patch. This should make a huge difference.
Resident evil 5
http://www.swotti.com/tmp/swotti/cacheCMVZAWRLBNQGZXZPBCA1U29MDHDHCMUTVMLKZW8GR2FTAW5N/imgResident%20Evil%2054.jpg