This game needs more. Of everything

Post » Tue May 15, 2012 8:55 pm

IBut especially textures, and geographical/area styles.

im only about lv 29 but i feel that ive seen everything in the game probably 3x over. every dungeon reuses the same textures, theyre just characterised by having different loot in them. like you get a dungeon with tonnes of one kind of ore, and then another with tonnes of one kind of herb. this isnt enough to make everything unique. its almost as if im playing a game which randomly generates dungeons with the same textures every time. no doubt this is due to consoles limitations (seriously trying to pack a big game into 5.2 gb? this game should be ATLEAST 15gb)

and then the areas, theyre all the same. 50% of them are white and black, the other 50% are flat open planes with little detail. the snow areas have more geographic detail because the colour scheme is literally stereo. in areas where there is colour then everything has to be flat and poorly detailed. again this is another concession made to get this game out on consoles.

its so sad, because your fans are what made your games popular. the elder scrolls reputation is what allows you to sell to people who never brought a bethesda game. and what do you do? instead of show gratitude to your fans and make the game they all want, you do a hack job to sell it to as wide as possible an audience.

im disappointed in all honesty.
Its supposed to be gritty and dulled, The country of Tamriel has been through hell and back. Major Wars and civil strife throughout the provinces for the last 2 centuries.
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josh evans
 
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Post » Wed May 16, 2012 7:37 am

IBut especially textures, and geographical/area styles.

im only about lv 29 but i feel that ive seen everything in the game probably 3x over. every dungeon reuses the same textures, theyre just characterised by having different loot in them. like you get a dungeon with tonnes of one kind of ore, and then another with tonnes of one kind of herb. this isnt enough to make everything unique. its almost as if im playing a game which randomly generates dungeons with the same textures every time. no doubt this is due to consoles limitations (seriously trying to pack a big game into 5.2 gb? this game should be ATLEAST 15gb)

and then the areas, theyre all the same. 50% of them are white and black, the other 50% are flat open planes with little detail. the snow areas have more geographic detail because the colour scheme is literally stereo. in areas where there is colour then everything has to be flat and poorly detailed. again this is another concession made to get this game out on consoles.

its so sad, because your fans are what made your games popular. the elder scrolls reputation is what allows you to sell to people who never brought a bethesda game. and what do you do? instead of show gratitude to your fans and make the game they all want, you do a hack job to sell it to as wide as possible an audience.

im disappointed in all honesty.


Nooo...i can't read that...It's like watching Matrix and asking " Why not change the Blue/Green dominant? " :D
Guys The province of Skyrim is sad, dangerous, colorless, cold and spooky.I can't imagening it with some great summer colors, come on...
I can actually agreed if the game Skyrim would give u access to Oblivion and Morrowind...I mean travelling south u can actually go to the Imperial city so u would see the differences between the 2 provinces.
Just remember Bruma, it is a cold and colorless city and it's the closest Nord city in Cyrodil so more u travel north more it will be colder...All that to say that i think Skyrim is just perfect, it's really what i've expected to be.
But it's impossible to make everyone happy right? :)
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Richard
 
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Post » Wed May 16, 2012 10:34 am

If you were a fan, then you would understand the tone and atmosphere Bethesda tried (and succeeded) to create in the world of Skyrim. You're not supposed to see rainbows and clown paintings everywhere, it's supposed to be dull.

I for one love the general feel of both the outdoors and indoors including dungeons.

I have very little to complain about. This game needs nothing more. Well maybe a patch here and there, but that's minor.

:tes:

Completely agree.

If you go to the mountains. What do you expect to see?
Do you expect that all of a sudden your feet is walking on pavement, or desert sand?
This is the northern. We have mountains and a general sense of Flora.

Have you EVER been to the wild yourself?
I grew up in it.
And the flora and fauna is the same for hundred and thousands of miles in each direction.
Natural caves look the same but for the angles and directions they are leading too.

You are missing the point of the game and its athmosphere completely.
if you want to walk from the desert onto a spaceship and next minute be in the metro station: Fallout 3 is that way.....

Bethesda have done an AMAZING job in creating atmosphere with their visual effects and landscape design. And they have it spot on.
Only people with no knowledge of true nature would possible come up with such arguments.
Its sad for people that grow up in cities never to lay eyes on the nature we have, they would then understand what so many fight for.
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Sian Ennis
 
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Post » Wed May 16, 2012 2:20 am

Completely agree.

If you go to the mountains. What do you expect to see?
Do you expect that all of a sudden your feet is walking on pavement, or desert sand?
This is the northern. We have mountains and a general sense of Flora.

Have you EVER been to the wild yourself?
I grew up in it.
And the flora and fauna is the same for hundred and thousands of miles in each direction.
Natural caves look the same but for the angles and directions they are leading too.

You are missing the point of the game and its athmosphere completely.
if you want to walk from the desert onto a spaceship and next minute be in the metro station: Fallout 3 is that way.....


A little too sarcastic but good point...
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~Sylvia~
 
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Post » Tue May 15, 2012 9:26 pm

The rationale behind (the very fine and interesting setting)




http://www.eurogamer.net/articles/2011-10-28-skyrim-dev-oblivions-setting-felt-a-bit-generic
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Manny(BAKE)
 
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Post » Wed May 16, 2012 9:11 am

this game needs more. . . .cowbell.

love the game the way it is :)
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Amber Hubbard
 
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Post » Tue May 15, 2012 8:01 pm

IBut especially textures, and geographical/area styles.

im only about lv 29 but i feel that ive seen everything in the game probably 3x over. every dungeon reuses the same textures, theyre just characterised by having different loot in them. like you get a dungeon with tonnes of one kind of ore, and then another with tonnes of one kind of herb. this isnt enough to make everything unique. its almost as if im playing a game which randomly generates dungeons with the same textures every time. no doubt this is due to consoles limitations (seriously trying to pack a big game into 5.2 gb? this game should be ATLEAST 15gb)

and then the areas, theyre all the same. 50% of them are white and black, the other 50% are flat open planes with little detail. the snow areas have more geographic detail because the colour scheme is literally stereo. in areas where there is colour then everything has to be flat and poorly detailed. again this is another concession made to get this game out on consoles.

its so sad, because your fans are what made your games popular. the elder scrolls reputation is what allows you to sell to people who never brought a bethesda game. and what do you do? instead of show gratitude to your fans and make the game they all want, you do a hack job to sell it to as wide as possible an audience.

im disappointed in all honesty.
Lets not cry over spilt beans
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Pants
 
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Post » Tue May 15, 2012 8:01 pm

I think the OP's main point was about the blatant reuse of the same elements over and over in dungeons (cookie-cutter style), not about the diversity of the landscapes. This was one of the complaints about Oblivion.

In Morrowind each dungeon was meticulously assembled from a set of small individual elements (a floor piece, a length of wall, a bunch of step blocks, and some wall mouldings), then rotate some of the pieces by a fraction of a degree to make them seem like they had shifted over the centuries, and add "clutter" to dirty it up. There was an element of "care" to the dungeons, because someone obviously took the time and effort to make sure that each one of those places had something unique about it; and generally a whole lot of "unique" in each.

In Oblivion, the dungeons were built up by plopping down x number of pre-fab hall sections, a corner section, two or three stair sections, and a few room elements to make a dungeon in a matter of minutes, then add the details, occupants, and loot. If it sometimes seemed like every third step in a staircase was tilted slightly, and every fourth floor tile had a crack in the same corner, that's because it was the same few sections used over and over and over.....it got repetitive in a hurry.

Something between the two methods, where they use pre-arranged sections, but some of the elements are able to be adjusted after the fact to "personalize" them (or individually swapped out for damaged versions), would give ALMOST the same results as in Morrowind with only slightly more work than was used for Oblivion. Customizing just a few sections, and making one or two simple tweaks on each section changed, would probably be sufficient to break up the "cookie cutter" effect.

Obviously, repetition allows for less time designing it, less data to store and load, and less chance for mistakes. The "cost" of repetitive use of functional blocks is a poorer game experience. Daggerfall's procedurally generated landscapes (several thousand square miles of "not much to see") are the opposite extreme from Morrowind's hand-placed approach, and both extremes have their drawbacks. It pains me to hear that Bethesda is leaning toward that end of the continuum again.
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Lily Something
 
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Post » Tue May 15, 2012 9:57 pm

its so sad, because your fans are what made your games popular. the elder scrolls reputation is what allows you to sell to people who never brought a bethesda game. and what do you do? instead of show gratitude to your fans and make the game they all want, you do a hack job to sell it to as wide as possible an audience.

im disappointed in all honesty.

A hack job? Have you played other games? Like, any at all?
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Meghan Terry
 
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Post » Wed May 16, 2012 3:10 am

I'll give you a 5/10 for all the bites you got, OP.
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JERMAINE VIDAURRI
 
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Post » Tue May 15, 2012 9:37 pm

lol i cant believe some of the topics here... i can (to a certain level!) understand people complaining about some of the bugs or other problems they might be experiencing... but this? come on, this is ridicoulus...

This ^^
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Petr Jordy Zugar
 
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Post » Tue May 15, 2012 8:39 pm

I really do not understand this 'the game is supposed to look dull coz Skyrim is so'. Yes, it may make sense to what is reffered to as 'TES Lore' but it does not seem attractive at all. Morrowind if I remember the few moments I had, had the same issue, I did not like the athmosphere at all. Cyrodill appeared to have diverse sights, on the other hand. Green areas, snowy areas, swamps, etc... different architecture styles and all.

If Bethesda is trying to give each province a chapter (as it sounds...), I believe it is a big mistake: how exciting is to play Blackmarsh, a land that is constantly immeresed in swamps and such?

What the? You think Cyrodiil has more diverse enviroments than Skyrim and Morrowind? WTF..

Just... wtf..
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leni
 
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Post » Wed May 16, 2012 2:18 am

The game is only 5gb and not 15gb because Bethesda has amazing compression software, it has no relation to the amount of content in the game.
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Siobhan Thompson
 
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Post » Wed May 16, 2012 9:18 am

Are the graphics different for console and PC? I think the textures are among the most beautiful and realistic I have even seen in a game. Grant you I'm only level 10. I'm on PC
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Siidney
 
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Post » Wed May 16, 2012 7:24 am

Haters gonna hate
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Cheville Thompson
 
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Post » Tue May 15, 2012 9:07 pm

I like the world of Skyrim a lot. It definitely looks better than Oblivion's, which always struck me as kind of generic and plastic. Skyrim has a very well crafted world, with memorable locations and cool vistas.

However, so far I'm finding the color palette to be a little too dull - or rather, a little too flat. I realize that it's supposed to be that way because this world is meant to be bleak and gritty, but a gritty feeling can be achieved just as well with a more vibrant palette. It feels almost like it's trying too hard to pull off the gritty approach. This could very well change though when I discover more locations as I'm not too far in the game yet.

Maybe it's just me, maybe I'm simply more accustomed to the European RPG approach to mood and atmosphere (Gothic and Witcher series for example) - but Skyrim looks grittier than it feels, which sort of detracts from the feeling of menace and foreboding you always had in the aforementioned games.

This is just a minor peeve though and doesn't affect my enjoyment of this wonderful game :hugs:
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Ashley Clifft
 
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Post » Tue May 15, 2012 10:25 pm

I like the world of Skyrim a lot. It definitely looks better than Oblivion's, which always struck me as kind of generic and plastic. Skyrim has a very well crafted world, with memorable locations and cool vistas.

However, so far I'm finding the color palette to be a little too dull - or rather, a little too flat. I realize that it's supposed to be that way because this world is meant to be bleak and gritty, but a gritty feeling can be achieved just as well with a more vibrant palette. It feels almost like it's trying too hard to pull off the gritty approach. This could very well change though when I discover more locations as I'm not too far in the game yet.

Maybe it's just me, maybe I'm simply more accustomed to the European RPG approach to mood and atmosphere (Gothic and Witcher series for example) - but Skyrim looks grittier than it feels, which sort of detracts from the feeling of menace and foreboding you always had in the aforementioned games.

This is just a minor peeve though and doesn't affect my enjoyment of this wonderful game :hugs:


I agree with you when you say about the european style of RPG but this game is trying to have is unique style.And for me its power is to be bleak and gritty as u said.
Just a point of view...
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kristy dunn
 
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Post » Tue May 15, 2012 10:42 pm

I agree with you when you say about the european style of RPG but this game is trying to have is unique style.And for me its power is to be bleak and gritty as u said.
Just a point of view...

It does have a unique style, and it succeeds - I wouldn't be posting on these boards if it didn't :wink: It all comes down to personal taste!
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Yvonne Gruening
 
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Post » Tue May 15, 2012 10:10 pm

It does have a unique style, and it succeeds - I wouldn't be posting on these boards if it didn't :wink: It all comes down to personal taste!


U're absolutly right...
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meghan lock
 
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Post » Tue May 15, 2012 9:07 pm

Skyrim is not dull.

Skyrim is bleak, often barren, cold, and harsh.


It is full of colour that is hidden away. It is extremely varied, but it is consistent. The architecture changes, but it is not wildly different to the point of being absurd. Just look at the different styles of buildings used in different cities. All the buildings appear to fit in the region, but some cities have very unique feels to them compared to the rest.
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lauraa
 
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Post » Wed May 16, 2012 9:09 am

Fine drawing. It is certainly inspired by Franks Conan. Do you have more?. And yes, I agree with you about Frazzetta. He worked in film, it is a pity he never did anything with computer games - a new home for him. By the way, have you watched: [media]http://youtu.be/5mm65Opc74Y[/media] ?

I ended up watching it again yesterday after spending more time in Skyrim

Thanks, it's my first drawing using a wacom, however, I don't have any more, but I could easily remedy that! As to the documentary "Painting with fire" I am streaming it now as we speak, as for a video game that is done in the same vein as Frazzetta's style, the only person who could even come close to his vision would have to be Martin Scorsese!

On Topic: I'd like you to give an example of any game that doesn't re-use dungeon textures!
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Louise Dennis
 
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Post » Wed May 16, 2012 4:55 am

best game i ever played, just wish there were more armors and weapons especially uniqye weaapons like in morrowind, this is my favorite game but imo if u put morrowind with these graphics and combat style that would be quite a bit better
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Gracie Dugdale
 
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