This game needs more. Of everything

Post » Tue May 15, 2012 8:45 pm

IBut especially textures, and geographical/area styles.

im only about lv 29 but i feel that ive seen everything in the game probably 3x over. every dungeon reuses the same textures, theyre just characterised by having different loot in them. like you get a dungeon with tonnes of one kind of ore, and then another with tonnes of one kind of herb. this isnt enough to make everything unique. its almost as if im playing a game which randomly generates dungeons with the same textures every time. no doubt this is due to consoles limitations (seriously trying to pack a big game into 5.2 gb? this game should be ATLEAST 15gb)

and then the areas, theyre all the same. 50% of them are white and black, the other 50% are flat open planes with little detail. the snow areas have more geographic detail because the colour scheme is literally stereo. in areas where there is colour then everything has to be flat and poorly detailed. again this is another concession made to get this game out on consoles.

its so sad, because your fans are what made your games popular. the elder scrolls reputation is what allows you to sell to people who never brought a bethesda game. and what do you do? instead of show gratitude to your fans and make the game they all want, you do a hack job to sell it to as wide as possible an audience.

im disappointed in all honesty.
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Kayla Keizer
 
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Post » Tue May 15, 2012 10:44 pm

If you were a fan, then you would understand the tone and atmosphere Bethesda tried (and succeeded) to create in the world of Skyrim. You're not supposed to see rainbows and clown paintings everywhere, it's supposed to be dull.

I for one love the general feel of both the outdoors and indoors including dungeons.

I have very little to complain about. This game needs nothing more. Well maybe a patch here and there, but that's minor.

:tes:
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Nikki Hype
 
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Post » Tue May 15, 2012 11:24 pm

I really do not understand this 'the game is supposed to look dull coz Skyrim is so'. Yes, it may make sense to what is reffered to as 'TES Lore' but it does not seem attractive at all. Morrowind if I remember the few moments I had, had the same issue, I did not like the athmosphere at all. Cyrodill appeared to have diverse sights, on the other hand. Green areas, snowy areas, swamps, etc... different architecture styles and all.

If Bethesda is trying to give each province a chapter (as it sounds...), I believe it is a big mistake: how exciting is to play Blackmarsh, a land that is constantly immeresed in swamps and such?
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Czar Kahchi
 
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Post » Tue May 15, 2012 7:18 pm

I really do not understand this 'the game is supposed to look dull coz Skyrim is so'. Yes, it may make sense to what is reffered to as 'TES Lore' but it does not seem attractive at all. Morrowind if I remember the few moments I had, had the same issue, I did not like the athmosphere at all. Cyrodill appeared to have diverse sights, on the other hand. Green areas, snowy areas, swamps, etc... different architecture styles and all.

If Bethesda is trying to give each province a chapter (as it sounds...), I believe it is a big mistake: how exciting is to play Blackmarsh, a land that is constantly immeresed in swamps and such?

It is more likely to do with the fact that the "world" of Skyrim does not appeal to you, where Cyrodill did. I found Cyrodill grow boring very quickly to look at, but not Skyrim. But then they based Skyrim on one of my favorite fantasy artists Frank Frazetta and especially his Conan artwork. (http://frankfrazetta.org/)

[media]http://youtu.be/1ikEZQsfJ_8[/media]

[media]http://youtu.be/aaL4kD6z7H0[/media]

[img]http://www.thesnipenews.com/thegutter/wp-content/uploads/2010/05/FrankFrazetta-Conan-the-Adventurer-1966-380x511.jpg[/img]
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Kelly John
 
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Post » Tue May 15, 2012 8:35 pm

If you were a fan, then you would understand the tone and atmosphere Bethesda tried (and succeeded) to create in the world of Skyrim. You're not supposed to see rainbows and clown paintings everywhere, it's supposed to be dull.

I for one love the general feel of both the outdoors and indoors including dungeons.

I have very little to complain about. This game needs nothing more. Well maybe a patch here and there, but that's minor.

:tes:
no, nothing is ever designed to be dull because dull = boring. the people at bethesda know that the ideal game would have alot of variation. even if its centered in just one part of a world you can have 100 different types of trees and a variety in textures. skyrim has about 2 types of trees, green ones and yellow ones. more would be too much for the consoles. this is my problem.
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Jacob Phillips
 
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Post » Wed May 16, 2012 9:18 am

have you explored more than the immediate central Skyrim Area? There is plenty of variation in scenery for a game. You may think not because of the ingrediants and the scrubs you can harvest from just about anywhere.
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Annick Charron
 
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Post » Tue May 15, 2012 8:00 pm

more would be too much for the consoles. this is my problem.

do you believe in santa claus to?
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Kelly Osbourne Kelly
 
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Post » Wed May 16, 2012 5:22 am

I effin love the land of Skyrim. Reminds me of Norway and Sweden, which are places I truly love. I couldn't be happier.
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Sami Blackburn
 
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Post » Wed May 16, 2012 12:22 am

I love the atmosphere of the game. Kind of reminds me of Game of Thrones :D Like a dark fantasy feel.
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Heather Stewart
 
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Post » Tue May 15, 2012 6:29 pm

Yeah sorry, this game is not dull, and there is no shortage of different geographic areas. You have canyons, marshes, snowy forests, fall forests, pine forests, tundra plains, snow wastes, and volcanic geysers.

Dull is not a word that can be used to describe Skyrim - dull implies it's visually boring, when it is definitely not. It does have a limited colour palette that isn't as vibrant as Oblivion's - but it's more realistic and beautiful in its own way for it.

I can't believe the things people whinge about on these forums.
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evelina c
 
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Post » Tue May 15, 2012 9:16 pm

Very surprised to read this. When I first travelled to Winterhold, I gasped at how different it was to Whiterun. So white and lifeless. Then Winheld had a very different feel, with it being totally colourless, so grey that I immediately began to long for the warmer tones of the south. When I entered my first ice cave, I marvelled at the ice on the walls shimmering as I walked up close.

If there's one thing they absolutely excelled at with this game, it's the world.
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Taylrea Teodor
 
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Post » Tue May 15, 2012 10:01 pm

I'm sorry the war and dragon filled tundra of Skyrim isn't full of sunshine, rainbows, and glittering buildings made of solid gold. Can't please everyone.
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sam smith
 
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Post » Tue May 15, 2012 6:10 pm

IBut especially textures, and geographical/area styles.

im only about lv 29 but i feel that ive seen everything in the game probably 3x over. every dungeon reuses the same textures, theyre just characterised by having different loot in them. like you get a dungeon with tonnes of one kind of ore, and then another with tonnes of one kind of herb. this isnt enough to make everything unique. its almost as if im playing a game which randomly generates dungeons with the same textures every time. no doubt this is due to consoles limitations (seriously trying to pack a big game into 5.2 gb? this game should be ATLEAST 15gb)

and then the areas, theyre all the same. 50% of them are white and black, the other 50% are flat open planes with little detail. the snow areas have more geographic detail because the colour scheme is literally stereo. in areas where there is colour then everything has to be flat and poorly detailed. again this is another concession made to get this game out on consoles.

its so sad, because your fans are what made your games popular. the elder scrolls reputation is what allows you to sell to people who never brought a bethesda game. and what do you do? instead of show gratitude to your fans and make the game they all want, you do a hack job to sell it to as wide as possible an audience.

im disappointed in all honesty.

I can see what you're angling at and I agree that much of Skyrim and Oblivion is repeated monotony. This is the Bethesda fanbase now though, it's not like days of PC only yore. Some people like what they're doing, scaling, grinding etc. It's still a good game though!
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rheanna bruining
 
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Post » Tue May 15, 2012 6:16 pm

Actually, part of it is console limitations. It had to be able to run on the Xbox - and while this isn't a hardware-problem a DVD can only hold so much, whereas a Bluray disk can hold (I think,) roughly 3x as much... Of course they could have put the game on multiple DVD's too..


http://ps3.ign.com/articles/119/1192539p1.html
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NAtIVe GOddess
 
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Post » Wed May 16, 2012 7:34 am

It is more likely to do with the fact that the "world" of Skyrim does not appeal to you, where Cyrodill did. I found Cyrodill grow boring very quickly to look at, but not Skyrim. But then they based Skyrim on one of my favorite fantasy artists Frank Frazetta and especially his Conan artwork. (http://frankfrazetta.org/)

[media]http://youtu.be/1ikEZQsfJ_8[/media]

[media]http://youtu.be/aaL4kD6z7H0[/media]

[img]http://www.thesnipenews.com/thegutter/wp-content/uploads/2010/05/FrankFrazetta-Conan-the-Adventurer-1966-380x511.jpg[/img]

Frazzetta, how I wished he could've live on a bit longer! He was the driving force towards my eventual love of everything fantasy and RPG, and of course my http://i801.photobucket.com/albums/yy298/TakezoDunmer2005/TZOARTWORK2.jpg
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Tha King o Geekz
 
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Post » Tue May 15, 2012 9:57 pm

I love the atmosphere compared to Oblivion. Honestly feels much more like Morrowind with the culture, lore and epic size of it all. I never get tired of the outdoors scenery and still find the Dungeons such a major improvement over OB.
My two handed Nord warrior with rusty old iron armor and horned helmet, just looks like Conan trudging through the snowy lands. Loving it :D
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Sam Parker
 
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Post » Wed May 16, 2012 3:30 am

Serious? The game has the biggest biodiversity since Morrowind (included). It's magnificent for all us foilage fetishists.
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Guy Pearce
 
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Post » Wed May 16, 2012 4:10 am

I believe this is unfair critism. The landscapes in Skyrim are very detailed and varied compared to other games. Oblivion and Morrowinf weren't much different. Also it goes with the theme. Visit a land like Canada, Norway or Sweden and it looks just like Skyrim. In part things could have been lusher, compromises had to be made cause this is a console title, not a pc title (bethesda said so themselves) but still to call everything dull and boring is going way to far.
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Abi Emily
 
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Post » Wed May 16, 2012 7:11 am

lol i cant believe some of the topics here... i can (to a certain level!) understand people complaining about some of the bugs or other problems they might be experiencing... but this? come on, this is ridicoulus...
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kiss my weasel
 
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Post » Tue May 15, 2012 9:18 pm

If you wanted every dungeon and area to be totally unique, you probably had to wait another 4 years for this game to be finished. I think, compared to Oblivion, Bethesda found the ideal balance between hand-made level-assets and random generated/reused assets. The repetition did not bother me at all. As long the structure of the individual dungeons stay unique, they can reuse textures and meshes all they want.

And as a senior level-designer in the gaming industry, i respect this completely. I would go completely NUTS if i had to remodel each and every formation of rock from scratch.
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Darren Chandler
 
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Post » Wed May 16, 2012 3:11 am

I find it FAR from dull! Maybe you should turn the color up on your TV.
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James Hate
 
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Post » Tue May 15, 2012 11:31 pm

I'm not getting this "dull" thing. I'm constantly stopping to admire the amazing vistas and taking screenshots. Yeah, at point black range the textures get a bit iffy.... but the long range views? Spectacular!
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Carys
 
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Post » Wed May 16, 2012 6:22 am


Frazzetta, how I wished he could've live on a bit longer! He was the driving force towards my eventual love of everything fantasy and RPG, and of course my http://i801.photobucket.com/albums/yy298/TakezoDunmer2005/TZOARTWORK2.jpg


Fine drawing. It is certainly inspired by Franks Conan. Do you have more?. And yes, I agree with you about Frazzetta. He worked in film, it is a pity he never did anything with computer games - a new home for him. By the way, have you watched: [media]http://youtu.be/5mm65Opc74Y[/media] ?

I ended up watching it again yesterday after spending more time in Skyrim
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Lucky Boy
 
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Post » Wed May 16, 2012 9:31 am

You know, when Gears of War came out (the first one) there were articles pointing out that the technology has advanced to the point where tens of millions of shades of colors can be presented, but games have evolved into environments and contexts that lead to needing lots of greys, blacks, and browns... and not much else.

However, that's not really a problem if the game context calls for it, as Skyrim does (and as Gears of War does, for that matter). The same is true in other areas of art such as sculpting and painting.

Besides, the OP seems to be focusing only on visuals, and a game is much more than just visuals.
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Blessed DIVA
 
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Post » Wed May 16, 2012 3:09 am


its so sad, because your fans are what made your games popular. the elder scrolls reputation is what allows you to sell to people who never brought a bethesda game. and what do you do? instead of show gratitude to your fans and make the game they all want, you do a hack job to sell it to as wide as possible an audience.

im disappointed in all honesty.

The sense of entitlement is strong with this one. They showed their gratitude to me by making a game I will happily sink 200+ hours into and your criticisms are frankly absurd as many have pointed out.


Besides, the OP seems to be focusing only on visuals, and a game is much more than just visuals.

:thumbsup:
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Micah Judaeah
 
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