Is it really the Dev teams fault for all the bugs?

Post » Wed May 16, 2012 4:00 am

Yes it is.. They lied about having a equal game on all platforms and their game testers didn't apparently encounter this bug..
I don't think that's what the OP's talking about. He/She is making more of the distinction between developer and publisher.
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gandalf
 
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Post » Tue May 15, 2012 9:41 pm

I don't think that's what the OP's talking about. He/She is making more of the distinction between developer and publisher.


Ohh.. lol i simply read the title.. I guess I will be the odd one out
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Kayla Keizer
 
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Post » Tue May 15, 2012 8:07 pm

I think most players overall though will just point the finger directly at the company in general...not just the devs in particular. Either way theres a faulty product out there no use talking about the past. Personally i played Fallout 3 New vegas and oblivion, and i got those stutter issues and im quite sick and tired of it. If i cant blame the dev who can i blame :[
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lisa nuttall
 
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Post » Wed May 16, 2012 12:11 pm

a good and fair question! but IMO there's is simply no excuse for this. not for dev, not for for management. They said something about they had researched for some years on the ps3-hardware before creating Skyrim, right?
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emma sweeney
 
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Post » Wed May 16, 2012 12:59 am

In answer to the OP, yes it is their fault. Minor bugs will always slip into releases however something so major should never make it to release. There is no excuse. They either are so catastrophically awful at their jobs that they didn''t notice it or they did notice it and decided not to fix it before release. I would argue that the latter would be far worse as it suggests they do not care about their customers. The main code should have been closed off atleast 1 month prior to release with the last month spent bug checking and fixing. I do not believe for a second that they did not realise this bug was present as I refuse to accept that a development team could be so utterly incompetent at their job.
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KRistina Karlsson
 
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Post » Wed May 16, 2012 8:25 am

In answer to the OP, yes it is their fault. Minor bugs will always slip into releases however something so major should never make it to release. There is no excuse. They either are so catastrophically awful at their jobs that they didn''t notice it or they did notice it and decided not to fix it before release. I would argue that the latter would be far worse as it suggests they do not care about their customers. The main code should have been closed off atleast 1 month prior to release with the last month spent bug checking and fixing. I do not believe for a second that they did not realise this bug was present as I refuse to accept that a development team could be so utterly incompetent at their job.
I've explained this countless times, please read through the rest of the posts before posting. Thank you. I'm tired :(
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Monika Fiolek
 
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Post » Wed May 16, 2012 1:25 am

We can't blame just developer XYZ for the problems, but we must blame the whole corporate. That includes the developers (who did some dirty tricks or skipped work to hold the deadline somehow), the project leader/s (for not fighting for more time and maybe mismanagement), the publisher (for their big $-eyes and holding to their release date no matter what) ... and all the other on the team. Additionally, it is always fun to see how much money is spend in advertising compared to game development itself. Take BF3 for example, if I'm not wrong the ad campaign was around 100mill, whereas the development cost was less than 50mill. Of course, more money does not necessarily make a better game, but more programmers do.
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Rob
 
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Post » Wed May 16, 2012 10:28 am

[IMO] I've been reading a lot of people complaining about the dev team and the bugs on release, but can you really blame Bethesda? My guess is that the developers probably wanted to do a better debugging job, but I think the Corporate number crunchers pushed the 11/11/11 release date so bad, the dev team couldn't possibly iron out the problems. I work at UPS and the corporate number crunching jackasses do the same damn thing. They expect more for less, and unrealistic production standards. Corporate jackassery I think is to blame here, not Bethesda's dev team who did an amazing job creating this game. Also I'm sure the corporate idiots had the port done by some third-rate team who would do it for the least amount of money. [/IMO]

What do you guys think?

Are you on commission?
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Roy Harris
 
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Post » Wed May 16, 2012 3:06 am

Are you on commission?

He's certainly on something. I have been a developer for going on 23 years now and I can assure you that I was abriast of any major bug in software I wrote or was involved with writing during that period. Bug testing 99.9% of the time picked up minor bugs the dev team didn't. I repeat, there is no way on god's green earth that the dev team did not know about this bug well before release. It is far too major to have been missed. It is also similar to a bug present in Fallout and FO:NV. So much so it would suggest that this is not a brand new engine as claimed by bethesda but a new version of the old one with the same old issues.
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Emily Martell
 
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Post » Tue May 15, 2012 11:01 pm

Whoever it is to blame there is something that we must do about this situation.
As gamers and consumers we must finally stand up to the gaming industry's practises.

Gaming in the old days used to be something to be embarrased about. It wasn't considered a hobby for everyone. It was considered something that kids do and everyone who wasn't a kid and locked himself in a room in front of his home computer was labeled as a nerd. Someone who didn't have a life.

All this has changed in the last 15 years or so. Now gaming is an acceptable way to pass the time despite your age, gender or social status. Now games sell and they sell a lot.
The gaming industry has become another easy money affair. Release as fast as possible and (maybe) patch later. Spend millions of $ in promotion, advertising and hype to ensure fast day one sales. Limited after sales support. Use of forums for communicating technical problems and feedback without the presence of the developer team. Volunteer moderators, really?
No official statements apart from vague tweets?

So how do we stand up?
Never buy a single game day-one again. Professional game reviews are not to be trusted. Wait for some user feedback and only then decide whether the game's condition is acceptable or not.
Don't buy DLC. Especially IQ offending software like multiplayer maps or costume packs, color changing packs, avatars, etc.
Don't fall in the overhype trap. Interviews, developer diaries, advertisemants. You see them bragging and showing all the amazing new features of their upcoming game, only to disappear after.

Like so many have said vote with your money!
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Mark Hepworth
 
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