Is it really the Dev teams fault for all the bugs?

Post » Tue May 15, 2012 7:50 pm

[IMO] I've been reading a lot of people complaining about the dev team and the bugs on release, but can you really blame Bethesda? My guess is that the developers probably wanted to do a better debugging job, but I think the Corporate number crunchers pushed the 11/11/11 release date so bad, the dev team couldn't possibly iron out the problems. I work at UPS and the corporate number crunching jackasses do the same damn thing. They expect more for less, and unrealistic production standards. Corporate jackassery I think is to blame here, not Bethesda's dev team who did an amazing job creating this game. Also I'm sure the corporate idiots had the port done by some third-rate team who would do it for the least amount of money. [/IMO]

What do you guys think?
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JD FROM HELL
 
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Post » Wed May 16, 2012 9:23 am

Yes it is. They knew about the bugs, so why didnt they talk about it ? At least they could have said ''there will be some bugs however do not worry they will be a patch to fix it''
But they didn't say that '' Only few'' '' Small number of player are having the bugs'' ''The game is just as fine as the xbox version'' only [censored]
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Isaac Saetern
 
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Post » Tue May 15, 2012 8:28 pm

Yes it is. They knew about the bugs, so why didnt they talk about it ? At least they could have say ''there will be some bugs however do not worry they will be a patch to fix it''
But they didn't say that '' Only few'' '' Small number of player are having the bugs'' ''The game is just as fine as the xbox version'' only [censored]
How do you know they didn't say anything? I bet they probably brought up the issues with the company, but they were forced to release as is. And do you think the dev's are just gonna come out with official statements to the public saying the game is bugged to hell? No, they wouldn't, they would probably be fired.
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Holli Dillon
 
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Post » Tue May 15, 2012 10:36 pm

Yes it is there fault. Before PSN and Xbox live, developers had to iron out all the bugs; that was their only chance to fix any problems that could have occurred. The problem is that their getting lazy, and its not just Bethesda, its most modern game developers. What happens to all those people who don't have access to PSN or Xbox live, are they just left to suffer a bug filled game?
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Rhysa Hughes
 
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Post » Wed May 16, 2012 4:51 am

In the mean while: They have my 60$...I have a bug. And don't say that they didn't say that the game was ''as good as the 360 version''
They had the time for the PC and Xbox version but not for the PS3 version ? How strange so what you are saying is that they didn't have the time for Oblivion, Fallout 3, New Vegas also ?
All of their games are a bug compilation
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..xX Vin Xx..
 
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Post » Tue May 15, 2012 9:49 pm

Yes it is there fault. Before PSN and Xbox live, developers had to iron out all the bugs; that was their only chance to fix any problems that could have occurred. The problem is that their getting lazy, and its not just Bethesda, its most modern game developers. What happens to all those people who don't have access to PSN or Xbox live, are they just left to suffer a bug filled game?
Regardless, Bethesda are the only ones who have ever released such a severely poor-performing PS3 game, from my experiences. It starts off smooth, but that eventual stuttering and consistent fps irregularities... this is just ruining the experience entirely. It takes the concept of a poor port and/or a lazy technical job to a new level.
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Victor Oropeza
 
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Post » Wed May 16, 2012 8:14 am

In the mean while: They have my 60$...I have a bug. And don't say that they didn't say that the game was ''as good as the 360 version''
They had the time for the PC and Xbox version but not for the PS3 version ? How strange so what you are saying is that they didn't have the time for Oblivion, Fallout 3, New Vegas also ?
Hmmm, didn't 4J have a year or less to port Oblivion?
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Kate Norris
 
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Post » Wed May 16, 2012 5:04 am

Yes it is there fault. Before PSN and Xbox live, developers had to iron out all the bugs; that was their only chance to fix any problems that could have occurred. The problem is that their getting lazy, and its not just Bethesda, its most modern game developers. What happens to all those people who don't have access to PSN or Xbox live, are they just left to suffer a bug filled game?
I'm saying its not the developers fault, I'm saying its the corporate number crunchers' faults. They can use the updates as excuses to ride the dev teams harder to get the games released faster with more bugs. Don't blame Tod Howard and the guys who developed the game, blame the guys in accounting and marketing.
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Emma louise Wendelk
 
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Post » Wed May 16, 2012 5:05 am

Hmmm, didn't 4J have a year or less to port Oblivion?

They did but it was a [censored] port
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Angela Woods
 
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Post » Tue May 15, 2012 11:08 pm

I'm saying its not the developers fault, I'm saying its the corporate number crunchers' faults. They can use the updates as excuses to ride the dev teams harder to get the games released faster with more bugs. Don't blame Tod Howard and the guys who developed the game, blame the guys in accounting and marketing.
I'd think it was a combination. Todd has repeatedly recited the lies of equality himself, the PS3 version's programmers don't seem to learn from their mistakes, and then the publishing side of things is pretty well to blame, as well... in all honesty probably a bit more so. In other words, everyone bomb Pete's Twitter account and call him out on his misleading PR claims and marketing failures.
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Khamaji Taylor
 
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Post » Wed May 16, 2012 7:09 am

They did but it was a [censored] port
It's less crap than my Fallout 3 though.
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Katie Louise Ingram
 
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Post » Wed May 16, 2012 2:17 am

They did but it was a [censored] port
It was superior to its 360 counterpart.
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Kaley X
 
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Post » Wed May 16, 2012 3:04 am

I'd think it was a combination. Todd has repeatedly recited the lies of equality himself, the PS3 version's programmers don't seem to learn from their mistakes, and then the publishing side of things is pretty well to blame, as well... in all honesty probably a bit more so. In other words, everyone bomb Pete's Twitter account and call him out on his misleading PR claims and marketing failures.
That's their jobs though, they can't just go around saying bad things about their own product. If Todd had stated the truth, I'm sure he would have crucified by the company. Its like if you worked at Microsoft, you couldn't go around saying Windows Vista svcked.
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Dan Wright
 
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Post » Wed May 16, 2012 9:06 am

That's their jobs though, they can't just go around saying bad things about their own product. If Todd had stated the truth, I'm sure he would have crucified by the company. Its like if you worked at Microsoft, you couldn't go around saying Windows Vista svcked.
Todd could have just kept his mouth shut. He's perpetuated a lot of lies, not just this. In any case, Bethesda's PS3 team have been less-than-stellar in addressing issues they knew existed. Following Fallout 3, this problem should have been one of the first things they addressed.
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Cody Banks
 
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Post » Wed May 16, 2012 9:39 am

No it's my fault. What a stupid question.
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Robert Bindley
 
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Post » Wed May 16, 2012 6:13 am

You know what ?
I have a solution for lazy developers.
For me there should be a law where games will have to pass a test to determine their prices. [censored] game= low price (30$), Medium game =Medium price (40$), Good game= good price (60$)

You will see they will feel that their money is in danger they will react very fast :)
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Gisela Amaya
 
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Post » Tue May 15, 2012 7:43 pm

Todd could have just kept his mouth shut. He's perpetuated a lot of lies, not just this. In any case, Bethesda's PS3 team have been less-than-stellar in addressing issues they knew existed. Following Fallout 3, this problem should have been one of the first things they addressed.
Yes they should have addressed the issue. I'm sure they were even working on a fix before the release, but Zenimax or who ever does the PR and Marketing for Elders Scrolls probably forced a premature release. They game was not yet ready for release.

Todd has to promote his game too though. I'm sure they even had him coached on what to say. He can't just say nothing about it. Corporation want control. Control over everything as much as possible. We don't know what really happened behind the scenes with this whole fiasco, and I don't think its fair to point fingers at Todd Howard and the rest of the developers.
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Harry-James Payne
 
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Post » Wed May 16, 2012 2:13 am

That's their jobs though, they can't just go around saying bad things about their own product. If Todd had stated the truth, I'm sure he would have crucified by the company. Its like if you worked at Microsoft, you couldn't go around saying Windows Vista svcked.

Apparently you can :wink:
http://www.youtube.com/watch?v=p6qIETRCxbw

But seriously, if the testing team sufficiently tested the game, then they would have experienced most of the bugs (most importantly the lag). I understand that Bethesda had a dead line to meet, but I would have much rather been told the truth than lied to.
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Dan Scott
 
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Post » Wed May 16, 2012 10:20 am

Yes they should have addressed the issue. I'm sure they were even working on a fix before the release, but Zenimax or who ever does the PR and Marketing for Elders Scrolls probably forced a premature release. They game was not yet ready for release.

Todd has to promote his game too though. I'm sure they even had him coached on what to say. He can't just say nothing about it. Corporation want control. Control over everything as much as possible. We don't know what really happened behind the scenes with this whole fiasco, and I don't think its fair to point fingers at Todd Howard and the rest of the developers.
I do agree, it is largely the publishers, but it's hard not to be upset with a trusted developer figure also promises empty claims. I don't put much blame on the guy and I really do mostly despise the publishers, marketers, and PR guys responsible for the behind-the-scenes shady deals, choices meant to purely maximize profit, and PR stunts (or lack thereof, as it would seem in regards to the current PS3 version problems). You're right, developers aren't all to blame, but at the very least, I can hardly believe the programmers haven't found a decent solution to the one major problem, yet. This saved data file size/stuttering and lag correlation as well as some of the choices in regards to general programming resulting in frequent fps dips and sometimes poor, if not unplayable, performance is on the programmers. They decided on "optimum" settings, were in charge of quality control (and, again, following Fallout 3 and following inevitable realization of this huge stuttering problem, it should have been a priority for "fixing"), and ultimately write the code for the game. It's true, they may have needed more time, manpower, and/or funding than given, but they were the ones directly responsible for the PS3 version.
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Amy Siebenhaar
 
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Post » Wed May 16, 2012 6:28 am

Bad game= low price (30$); Medium game= Medium price (40$); Good game= High price (60$)
Debate is not good, ideas like mine do have effects on developers believe me :)
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Leah
 
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Post » Tue May 15, 2012 7:41 pm

Bad game= low price (30$); Medium game= Medium price (40$); Good game= High price (60$)
Debate is not good, ideas like mine do have effects on developers believe me :)
I like the idea, but who would regulate such a thing, how, and why?
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Krystal Wilson
 
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Post » Tue May 15, 2012 9:23 pm

I like the idea, but who would regulate such a thing, how, and why?

It is simple, the game will have to pass a test, the people that test the games are professionals that have a speciality (RPG, MMORPG, FPS etc...)

Why ? well I think this will help to get the developers to give us a game not a compilation of crap
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Céline Rémy
 
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Post » Wed May 16, 2012 9:47 am

Apparently you can :wink:
http://www.youtube.com/watch?v=p6qIETRCxbw

But seriously, if the testing team sufficiently tested the game, then they would have experienced most of the bugs (most importantly the lag). I understand that Bethesda had a dead line to meet, but I would have much rather been told the truth than lied to.
We all would, but unfortunately, lying is more profitable these days :sadvaultboy:

I do agree, it is largely the publishers, but it's hard not to be upset with a trusted developer figure also promises empty claims. I don't put much blame on the guy and I really do mostly despise the publishers, marketers, and PR guys responsible for the behind-the-scenes shady deals, choices meant to purely maximize profit, and PR stunts (or lack thereof, as it would seem in regards to the current PS3 version problems). You're right, developers aren't all to blame, but at the very least, I can hardly believe the programmers haven't found a decent solution to the one major problem, yet. This saved data file size/stuttering and lag correlation as well as some of the choices in regards to general programming resulting in frequent fps dips and sometimes poor, if not unplayable, performance is on the programmers. They decided on "optimum" settings, were in charge of quality control (and, again, following Fallout 3 and following inevitable realization of this huge stuttering problem, it should have been a priority for "fixing"), and ultimately write the code for the game. It's true, they may have needed more time, manpower, and/or funding than given, but they were the ones directly responsible for the PS3 version.

Thank you for seeing my point :) I also think that the publishers also forced the devs into focusing more on the 360 than the ps3 because, again, the 360 is more profitable. Is this true? I don't know. I just wish the devs could run the company themselves and make their games exactly the way they want them to be.
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Charity Hughes
 
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Post » Wed May 16, 2012 8:27 am

It is simple, the game will have to pass a test, the people that test the games are professionals that have a speciality (RPG, MMORPG, FPS etc...)

Why ? well I think this will help to get the developers to give us a game not a compilation of crap
Yes... but who with any power to enforce their thoughts on the matter would set up said testing?
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Maeva
 
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Post » Wed May 16, 2012 4:44 am

Yes it is.. They lied about having a equal game on all platforms and their game testers didn't apparently encounter this bug..

But the developers have run into an unfortunate complication.. It has recently dawned on them that many of the PS3 owners will just pirate the game.. But why am I saying it like it was entirely Bethesda's fault.. It was Microsoft's.. They probably payed Bethesda to make a crappy port and then have a month delay on PC and PS3 for DLC to have people instead of just stealing it on the PC.. So instead when PS3 gamers realize they were cheated they may feel obliged to get it for 360 instead.. But that won't happen :whistling:
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