Upscaling... a wonderful tactic put out by game companies to fool consumers into thinking they're getting more than they're not. Upscaling literally does nothing beside stretch an image to fit the screen. It's not the same thing as actually displaying in a native resolution of 1080p and for the PS3, the display device (TV) will often do the upscaling, instead. It doesn't improve image quality in either case, it's just upscaling. Both versions run at a native 720p.
"Posted 18 November 2011 - 05:58 PM
Even before the saved data file issue hits, the PS3 version very clearly has more washed-out visuals and, far more importantly (in my opinion), a very unstable fps.
Take a look at this... notice the fps the game was captured on on the PS3 vs. the 360.
I knew it... I knew this game had framerate problems even before the saved data bug took hold. This is honestly the most shameful PS3 version of a multiplatform game release this year. Even if they fix the saved data bug issue rendering the game eventually unplayable due to just how slow it becomes, this game is, without a shadow of doubt, very poorly coded on the PS3. Even Ubisoft, whose past games had performance advantages on the 360, hit with a really quite equal PS3 version of AC: Revelations. This is the quality of a PS3 version (no doubt a port... games designed to run on PS3s from the ground-up don't do this unless the programmers are just terrible at their jobs). It's my most anticipated game of this console generation... and among the worst-performing on the PS3. I honestly don't know how to describe just how ticked off I am at this, but it's true... even without the saved data file bug, the PS3 is slow, sluggish, and generally inferior to its 360 counterpart, in complete contradiction of Bethesda's crappy PR claims all up until release. Very disappointing... "

I believe this might have something to do with the difference between a 720p and 1080p. Or maybe not
