How would you redo the Skyrim and possibly the elder scrolls whole system :
1 Character creation
2 Magic system
3 Combat system
4 Crafting
5 Alchemy
According to what was told the main reasons for change in the game where about "Streamlining"
By what this means :
tr.v. stream·lined, stream·lin·ing, stream·lines
1. To construct or design in a form that offers the least resistance to fluid flow.
2. To improve the appearance or efficiency of; modernize.
3.
a. To organize.
b. To simplify.
nothing wrong in that , I actually too think and tought that the system in morrowind wich allowed you to pump every skill to 100 was not really good ...
so a new change of direction was desiderable , but , the error that IMO Beth did was to use too much simplification , wich is not always a better thing ... Elder scroll shoudln't not be a Apple device app , but a deep and entertaining experience that is not just limited to read what the developers have written for the quests or look at what the artists have done with the engine ....but offer alsoa very deep and satifying gameplay experience ...
This in my opinion is obtained by operating over the above quoted points...
1 Character creationthe first thing that comes when playing a RPG is the character creation and customization ,this makes the player feel different . Make the player feel to create something unique to his own taste , to detail it as much as possible to obtain that "role" involvement that is not possible with other kind of games like fps or adventure games where one single player is gived and you have to live with that...
Unfortunately with the decision of cutting the attributes , birth signs , classes, and other stuff the developers have reduced a lot the amount of options , now you can agrgue theat those selections where useless as they basically did the same thing of influencing the base attributes of health , magika and stamina , but is not true ...
Those little things gived "customization feel " even if in the end didn't matter much ...
so the direction to "Streamline the game " shoudl be taken in another approach , revolutionize the system instead of just dumbing down , just change it with something new instead than a derivate of an already old and broken system ....
My idea for that woudl be to have a more physical representation of what you are or wanna be ...
you do not have to really have your numbers to make it more deep but features like reflecting your attributes in the shape , look or background of the character coudl work ..
imagine for example if you want to make a warrior sicne the beginning , you can design your character in order to be high , tall , big , muscled .. etc but those features could on the other side reduce options or points to spend for intelligence , knowledge , background and other things , so basically you could have a pool ofpoints to spend in the beginning on features on your character ... that woudl influence his background , aspect and abilities ... this way you could have also a physical reflection on the very same character...
if you make a supersmart mage with an uber knowledge of lore , magic and stuff you may risk to consume all ur points and then have few to give to health , carisma or strenght features that will influecne the very same look of the character , and viceversa....
Aspect could so reflect the physical attributes of strenght , agility , resistance tc ... the background could fill in for knowledge , intelligence , erudition etc ... spirituality could make for willpower , sinsibility , empaty , charisma , wisdom etc ... so you won'0t have a load fo stats to display and numbers to count on but you could have a direct physical reflection of the character by moving here or there sliders , chosing some basic abilities and knowledges , by backgrounds and cure the spirit form of the character by chosing some other sliders or abilities .. ofc my suggestion is far from beeing a direct overhaul proposal but could be the base for a discussion , ( hopefully civil and free of trolls saying go play COD and crap like that ) ...
I will address those in a second time ...
2 Magic system
3 Combat system
4 Crafting
5 Alchemy
forgive my spelling as I am typing on a broken keyboard..