When I heard that rogues could throw oil at an enemy, and mages could light it on fire, I was enthusiastic.... than I heard "mages cause a fire spell, and warriors spin around in the fire spell and make a fire tornado......."
Hopefully most of their "class tag-team" moves will be less... strange than that example. What other tag-team moves have you heard about, if they're anything as ridiculous as a fire tonado, please don't post it.
See it before you start bashing it. I'm sure it might sound funny, but it probably looks really cool. Imagine that one move you've been doing over and over while soloing - now has an extra effect when combined with a teammate. Awesome! Zeni is doing a great job making players more friendly in the video world, love it!
I like the idea of classes working together like this. I don't really like the idea that allies can stand inside fire whether friendly or not. I understand this is an MMO but I really wish friendly fire would make a comeback. With great power comes great responsibility, massive AoE spells should be carefully targeted so they don't hurt allies. I guess this isn't the time.
Yeah, no, no...please no. (Dev's pay no attention to him^^)
There is no "fire tornado." The warrior's whirlwind attack just unleashes a flurry of fireballs from doing his/her ability within the fire.
I personally am very interested in this class ability combo system and hope ZeniMax adds enough mix and variety to truly bring enough dynamism and strategy to the game for players to play it a variety of ways.
Also, this game isn't removing the holy trinity. It's just softening its purpose by allowing classes to be more well-rounded and not pigeon-holing players into being tank/dps/healer with your typical pull/tank&spank combat. The more dynamic and well-rounded classes are as well as the more dynamic and reactive npcs are, the better. I like the small tweaks ZeniMax Online is making to the MMO formula and am anxious to see how they turn out.
There is no "fire tornado." The warrior's whirlwind attack just unleashes a flurry of fireballs from doing his/her ability within the fire.
I personally am very interested in this class ability combo system and hope ZeniMax adds enough mix and variety to truly bring enough dynamism and strategy to the game for players to play it a variety of ways.
Also, this game isn't removing the holy trinity. It's just softening its purpose by allowing classes to be more well-rounded and not pigeon-holing players into being tank/dps/healer with your typical pull/tank&spank combat. The more dynamic and well-rounded classes are as well as the more dynamic and reactive npcs are, the better. I like the small tweaks ZeniMax Online is making to the MMO formula and am anxious to see how they turn out.
^^I like this guy, redguard knows what hes talking about. listen to him