Do you want casual? Or to be immersed?

Post » Sun Jun 03, 2012 6:34 am

They need to drop this lofty goal of having 200 players on screen...

"Lofty goal"? FFS, EVE Online has routinely several thousand players on screen at the same time, fighting. And that game is older than WoW (release data: Mai 2003 vs. WoWs November 2005).
User avatar
jason worrell
 
Posts: 3345
Joined: Sat May 19, 2007 12:26 am

Post » Sun Jun 03, 2012 8:21 am

"Lofty goal"? FFS, EVE Online has routinely several thousand players on screen at the same time, fighting. And that game is older than WoW (release data: Mai 2003 vs. WoWs November 2005).
Exactly, and I've seen Guild Wars 2 with hundreds of players in WvWvW running just fine on my PC.
Speaking of PvP though, I'm curious as to why they didn't go with a more EVE approach, with PvP being between player-run groups. It seems like it would fit TES much more,
User avatar
Justin
 
Posts: 3409
Joined: Sun Sep 23, 2007 12:32 am

Post » Sun Jun 03, 2012 7:59 pm

Say what you will about World of Warcraft, it's wildly successful. Part of the reason for that success is it's accessibility - it's generic fantasy, with something in the lore for everyone, and it doesn't take itself too seriously. Plus, from the beginning it's tried to be on the lower end of PC Specs requirements, again with the idea that accessibility is the key being held in mind.

I promise you that with modern graphics, fights with hundreds of players simply aren't possible with the great variety of different rigs out there. I've played World of Warcraft (though not recently), and I have a pretty badass desktop, and even I had occasional lags and slow downs on Isle of Conquest, where maybe 60 players would clash together, spamming high particle AOE effects all over. ESO will have better graphics, or at least comparable graphics to World of Warcraft, it will have people will computers far inferior to mine, and apparently it will have even more players on screen. Logically, there is no way that lag will not be an issue.

Plus, in my experience MMO launches are always a bit messy, and plagued with latency. ESO is being made by a brand new company, created especially for making this game, probably with less breadth of experience than the average company. Why exacerbate at-launch problems even further with overly ambitious goals?

Just so you know, the only reason WoW lags like that is because of engine limitations. Broadly speaking, it may have nothing to do with your PC.
User avatar
Dean
 
Posts: 3438
Joined: Fri Jul 27, 2007 4:58 pm

Post » Sun Jun 03, 2012 7:37 am

Here is EVE Online pvp: http://www.youtube.com/watch?v=AAAczC7PPIo See it lag? See how it's basically an RTS? It's not an Apples-to-Apples comparison to what, graphically, we can expect from ESO.

In terms of Guild Wars, I've never played it but I would ask if these 'hundreds' of people were all being displayed on your screen at once, doing their pretty, bright, flashy moves all at once? Or were there just two hundred people in the general vicinity around you, behind walls, behind terrain, off of your screen?

Paradoxically, older games have an easier time with making large battles. When games are rendered with simplistic characters, low definition walls, little or no vegetation (i.e. http://www.blogcdn.com/www.massively.com/media/2008/11/daoc_frontiers_1024.jpg ) you don't have much trouble. But with advanced particle effects, complex vegetation, textures, high definition models, maybe even detailed shadows with interesting, complex terrain and buildings...well there is just no comparison in resource use between what World of Warcraft, Age of Conan, Elder Scrolls Online, etc. uses compared to some of the older or different games you guys have mentioned.
User avatar
Maddy Paul
 
Posts: 3430
Joined: Wed Feb 14, 2007 4:20 pm

Post » Sun Jun 03, 2012 5:07 pm

Returning to the point...
I agree with Anceintsz, the allure of full immersion within a separate world is what has always attracted me to the elder scrolls. Its something I believe they did this best in Oblivion.
After long playing sessions I used to start seeing the sneak crosshair eyeball in real life... good times.
User avatar
Steven Hardman
 
Posts: 3323
Joined: Sun Jun 10, 2007 5:12 pm

Post » Sun Jun 03, 2012 9:27 am

Here is EVE Online pvp: See it lag? See how it's basically an RTS? It's not an Apples-to-Apples comparison to what, graphically, we can expect from ESO.

In terms of Guild Wars, I've never played it but I would ask if these 'hundreds' of people were all being displayed on your screen at once, doing their pretty, bright, flashy moves all at once? Or were there just two hundred people in the general vicinity around you, behind walls, behind terrain, off of your screen?

Paradoxically, older games have an easier time with making large battles. When games are rendered with simplistic characters, low definition walls, little or no vegetation (i.e. ) you don't have much trouble. But with advanced particle effects, complex vegetation, textures, high definition models, maybe even detailed shadows with interesting, complex terrain and buildings...well there is just no comparison in resource use between what World of Warcraft, Age of Conan, Elder Scrolls Online, etc. uses compared to some of the older or different games you guys have mentioned.

Speaking as an EVE player, EVE only really looks like that during massive fleet battles, usually that's a FC (fleet commander) point of view. I personally like to zoom mine a lot more, it depends on your role.

As for Guild Wars 2, I'd suggest looking up "the Battle of Dreaming Bay" on youtube - I can't post links yet. I didn't take it, but I think it shows Guild Wars 2's large scale encounters pretty well. I didn't record my beta PvP footage, sadly. D: Sorry!
User avatar
Daniel Lozano
 
Posts: 3452
Joined: Fri Aug 24, 2007 7:42 am

Post » Sun Jun 03, 2012 8:47 am

Here is EVE Online pvp: http://www.youtube.com/watch?v=AAAczC7PPIo See it lag? See how it's basically an RTS? It's not an Apples-to-Apples comparison to what, graphically, we can expect from ESO.

http://www.youtube.com/watch?v=jKZiwPoWujA, with over 2000 people in it.

In terms of Guild Wars, I've never played it but I would ask if these 'hundreds' of people were all being displayed on your screen at once, doing their pretty, bright, flashy moves all at once? Or were there just two hundred people in the general vicinity around you, behind walls, behind terrain, off of your screen?

Paradoxically, older games have an easier time with making large battles. When games are rendered with simplistic characters, low definition walls, little or no vegetation (i.e. http://www.blogcdn.com/www.massively.com/media/2008/11/daoc_frontiers_1024.jpg ) you don't have much trouble. But with advanced particle effects, complex vegetation, textures, high definition models, maybe even detailed shadows with interesting, complex terrain and buildings...well there is just no comparison in resource use between what World of Warcraft, Age of Conan, Elder Scrolls Online, etc. uses compared to some of the older or different games you guys have mentioned.

The keywords you should look up are "adaptive level of detail". This allows a good modern engine to fall back to those "simplistic characters, low definition walls, little or no vegetation" variant of graphics in the distance with hundredths and thousands of characters at once where it doesn't matter much while still maintaining a proper visual style up close, where you're paying attention the most.
User avatar
ruCkii
 
Posts: 3360
Joined: Mon Mar 26, 2007 9:08 pm

Post » Sun Jun 03, 2012 12:56 pm

http://www.youtube.com/watch?v=jKZiwPoWujA, with over 2000 people in it.



The keywords you should look up are "adaptive level of detail". This allows a good modern engine to fall back to those "simplistic characters, low definition walls, little or no vegetation" variant of graphics in the distance with hundredths and thousands of characters at once where it doesn't matter much while still maintaining a proper visual style up close, where you're paying attention the most.
Yeah, I forgot to mention that, but as you engage in huge WvW fights, the game automaticaly scales down the flora and stuff, it's hard to notice because your in the thick of battle, but it really helps with FPS, it was a bit buggy in Beta, but it's an awesome idea.
User avatar
Andrew Tarango
 
Posts: 3454
Joined: Wed Oct 17, 2007 10:07 am

Post » Sun Jun 03, 2012 11:24 am

Again, the EVE video you showed me is, graphically, the same as an RTS game... It looks very impressive, yes, but graphically it's not quite as demanding as you seem to think it is. To suggest that there is a parity between what you've showed me, with those 'thousands' of players vs. what we'd see in ESO with 'hundreds' of players is ridiculous.

Still, what Khadirgro talks about with 'adaptive' detail does sound promising, though I'd need to see it in action to decide whether it's worthwhile, or detracts too much from the game.
User avatar
Hella Beast
 
Posts: 3434
Joined: Mon Jul 16, 2007 2:50 am

Post » Sun Jun 03, 2012 1:37 pm

Again, the EVE video you showed me is, graphically, the same as an RTS game... It looks very impressive, yes, but graphically it's not quite as demanding as you seem to think it is. To suggest that there is a parity between what you've showed me, with those 'thousands' of players vs. what we'd see in ESO with 'hundreds' of players is ridiculous.

Still, what Khadirgro talks about with 'adaptive' detail does sound promising, though I'd need to see it in action to decide whether it's worthwhile, or detracts too much from the game.
Guild Wars 2 Beta Keys are being given out all over the place, it has the best 3 Faction PvP I've played in an non Sandbox MMO, ever. I'll be so bold as to say, it's PvP is better than DAoC. Try to get one if you can! ^^
User avatar
Johnny
 
Posts: 3390
Joined: Fri Jul 06, 2007 11:32 am

Post » Sun Jun 03, 2012 7:36 am

Well I just registered for a chance to enter the Beta so we'll see what happens.
User avatar
LADONA
 
Posts: 3290
Joined: Wed Aug 15, 2007 3:52 am

Post » Sun Jun 03, 2012 9:43 pm

Well I just registered for a chance to enter the Beta so we'll see what happens.
Good luck! Try rolling on the Jade Quarry server if you do get in, it's the unoffical hub for ex-DAoC players.
User avatar
[ becca ]
 
Posts: 3514
Joined: Wed Jun 21, 2006 12:59 pm

Post » Sun Jun 03, 2012 5:47 pm

Again, the EVE video you showed me is, graphically, the same as an RTS game... It looks very impressive, yes, but graphically it's not quite as demanding as you seem to think it is. To suggest that there is a parity between what you've showed me, with those 'thousands' of players vs. what we'd see in ESO with 'hundreds' of players is ridiculous.

The demanding part isn't the graphics (and it won't be in TESO either if they don't screw up too badly); it's the processing power and distribution of status updates. This is where Blizzard fails, for example.

To be fair: CCP (the guys behind EVE Online) had been warned that there will be major PvP going on in the Jita system beforehand, so they added (a lot of - hundredth of cores worth) processing power to the system's servers. That's the hard part for the developers: Having the technology to dynamically allocate processing power where it is needed, depending on what the players do, not what you told them to do.
User avatar
Katey Meyer
 
Posts: 3464
Joined: Sat Dec 30, 2006 10:14 pm

Post » Sun Jun 03, 2012 9:24 am

Mmos can be both casual and hardcoe. Its all about the path you choose. If you were grinding for gear, you obviously was not enjoying the casual aspect of the game and have no real reason to complain. My wife played wow very casually for over a year and never once got wrapped up in the get grind. She, quite literally, played casually.

well you don't get to see the end content that way :( and players in wow are mean as hell they are like:

"ZAMG your gear is 1.00001% lower in rating than what is needs to do the X dungeon in 300455.4455seconds instead of 30045858,54 seconds LULZ U svck"
User avatar
Gracie Dugdale
 
Posts: 3397
Joined: Wed Jun 14, 2006 11:02 pm

Post » Sun Jun 03, 2012 8:44 pm

I would like the game to have the immersion of the single players games. I dont want a cartoon third person only game

:D
User avatar
Dan Wright
 
Posts: 3308
Joined: Mon Jul 16, 2007 8:40 am

Post » Sun Jun 03, 2012 5:36 pm

well you don't get to see the end content that way :( and players in wow are mean as hell they are like:

"ZAMG your gear is 1.00001% lower in rating than what is needs to do the X dungeon in 300455.4455seconds instead of 30045858,54 seconds LULZ U svck"
Some people don't care about end-content, I had a friend in WoW who's entire game was role-playing guild chat. She loved it! There's an entire corporation in EVE dedicated to helping Newbies! The wonderful thing about MMO's is that they encompass such a wide play-style.
User avatar
Angel Torres
 
Posts: 3553
Joined: Thu Oct 25, 2007 7:08 am

Post » Sun Jun 03, 2012 10:14 am

I would like the game to have the immersion of the single players games. I dont want a cartoon third person only game

:biggrin:
They confirmed that you can zoom into first person. Do you not read any of the updates or watch the videos?
User avatar
Britta Gronkowski
 
Posts: 3475
Joined: Mon Apr 09, 2007 3:14 pm

Post » Sun Jun 03, 2012 9:21 am

They've said that you can zoom into first person, like you can in any MMO but like in any MMO no one really expects you to use first person other than to get a good look, up close, at the revealing armor your female guildmate is wearing. You can't play in first person, it's just not compatible with stereotypical MMO gameplay.

Anyone who thinks they'll be playing ESO in first person is fooling themselves, and if you can't stand third person then you shouldn't be wasting your time reading about MMORPG's.
User avatar
BlackaneseB
 
Posts: 3431
Joined: Sat Sep 23, 2006 1:21 am

Post » Sun Jun 03, 2012 9:44 pm

"Lofty goal"? FFS, EVE Online has routinely several thousand players on screen at the same time, fighting. And that game is older than WoW (release data: Mai 2003 vs. WoWs November 2005).
EvE Online has over 2000 player spaceships online. Not 2000 players with scores of variations of hairstyles, tattoos, armour skins, eye colour, height, race or any other variation that needs to be communicated between client and server. Most games with current animation and graphics will be lucky to get over 100 characters on screen at once, some might stretch this to 200. Rift was a major killer with loss of detail rendering large scale PvP useless outside of instanced PvP. I don't think I ever saw more than 50 players on screen at a time before LOD started picking and choosing what to display.
User avatar
Astargoth Rockin' Design
 
Posts: 3450
Joined: Mon Apr 02, 2007 2:51 pm

Post » Sun Jun 03, 2012 5:10 pm

EvE Online has over 2000 player spaceships online. Not 2000 players with scores of variations of hairstyles, tattoos, armour skins, eye colour, height, race or any other variation that needs to be communicated between client and server.

If you want to play the semantics game: No MMO has "players visible online" so far. All of them have characters visible, some display them as spaceships, some as humanoid figures, others other things as well.

EVE Online also has a ton of effects, potentially dozens to hundredth of autonomous drones per ship flying around and interacting as well. The graphic variety isn't any less than in any modern MMO, really. They have it a bit easier because most characters are comparatively far apart, but also quite a bit harder because they can't hide most of them behind terrain either.
User avatar
Isaiah Burdeau
 
Posts: 3431
Joined: Mon Nov 26, 2007 9:58 am

Post » Sun Jun 03, 2012 4:42 pm

Some people don't care about end-content, I had a friend in WoW who's entire game was role-playing guild chat. She loved it! There's an entire corporation in EVE dedicated to helping Newbies! The wonderful thing about MMO's is that they encompass such a wide play-style.

well I guess I got unlucky with server choice then XD
User avatar
Isaac Saetern
 
Posts: 3432
Joined: Mon Jun 25, 2007 6:46 pm

Previous

Return to Othor Games