» Sun Jun 03, 2012 7:37 am
Here is EVE Online pvp: http://www.youtube.com/watch?v=AAAczC7PPIo See it lag? See how it's basically an RTS? It's not an Apples-to-Apples comparison to what, graphically, we can expect from ESO.
In terms of Guild Wars, I've never played it but I would ask if these 'hundreds' of people were all being displayed on your screen at once, doing their pretty, bright, flashy moves all at once? Or were there just two hundred people in the general vicinity around you, behind walls, behind terrain, off of your screen?
Paradoxically, older games have an easier time with making large battles. When games are rendered with simplistic characters, low definition walls, little or no vegetation (i.e. http://www.blogcdn.com/www.massively.com/media/2008/11/daoc_frontiers_1024.jpg ) you don't have much trouble. But with advanced particle effects, complex vegetation, textures, high definition models, maybe even detailed shadows with interesting, complex terrain and buildings...well there is just no comparison in resource use between what World of Warcraft, Age of Conan, Elder Scrolls Online, etc. uses compared to some of the older or different games you guys have mentioned.