» Sat Jun 23, 2012 12:42 am
It's funny how gamers tried every effort to blame others of their own faults. When dev didn't make the exact game in their minds, they blamed the dev. If that failed, blame EA. They never thought about where EA had those kind of money and became the giant of gaming industry in first place. The money didn't drop out of the sky or given by Satan to destroy gaming market. It's by gamers those who ask for that particular type of streamline gaming that gave EA such power, that gamers the consumers, the group with most bargaining chips and those who would preferred to be streamlined that decided those corps had to die.
I worked and talked with game developers here and even thought they so heartfully wanted to go back to the 90s, the market just wouldn't swallow it. All their products with most traditional gaming concept failed terribly, while their action no brainers jumped skyrocket in the sales chart. Kids these days don't play with their brain, they play with their parent's money. They don't play for fun, they play for sense of accomplishment they lack in real life. This is directly from a successful developer over here I talked to.
Ask around you, not ones from this RPG forum groups, but from that general public out there. A research from a friend (cause he could utilize resource from his company) tells SP games are really close to death. People love to compete results with each other, from ladder board or from competitive matches. Mobile phone games cannot survive long without multiplay support. Facebook no brainer games have more players than Skyrim, and lasting for more than 2 years with the dev and Facebook making millions dollars just from selling e-coins. Most MMORPGs have life span no more than 3 months. While you think of only the AAA big titles out there, there were hundreds of indie dev with full passion of creativity and great ideas actually died without anyone knowing, only to be rescued by EA. What will you think if you are one of these thousands of developers? You gave so much that were supposed to be great back in 90s for so many years, yet you did not get a single approval, while you still have family to feed and your future to consider.
Think not of this little forum group of RPG gamers. There is a fact that we have to but would not want to admit, that we are the loud minority among gamers. Think of those majority out there that find games only through words of mouth, sales chart and poster ads in metro. Think of those co-workers that surround you that play only on their iPad and prefer to watch action movies over playing action games, those who value CG effects over solid content. They are the majority out there, they decide our market. They spent 10 hours a day for work, they had to be with family when they got home, leaving only less than 2 hours for themselves. They spent most of their brain juice at work, leaving pretty much nothing left at home, what kind of games would they want?
The gamers brought this to themselves, and no one else to blame.