Build a Class!

Post » Tue Jun 26, 2012 3:48 am

A fun little forum game that could give some insight to the devs about what we want in our classes.

As you probably already know, there will be 6 ability slots to use in battle, and you can't switch out until out of combat. 1 & 2 are weapon attacks, 3 4 and 5 are class-based special attacks, and 6 is a really class-defining special ability (likely on a cooldown).


In this thread, give us a class name, a couple of preferred weapons, your preferred armor, three special abilities that relate to your class, an ability you feel should be specific to your class, and one class-specific passive skill. These would be the ones which would be on your hotbar more often than not, rather than the entirety of your repertoire.



Class: Night Ranger (destruction => conjuration variant of Nightblade)
Choice Weapons: Short Blade, Bow
Choice Armor: Black leather

Special Abilities: Conjure Weapon (Arrows), Summon Familiar, Rune of Banish
Class Power: Nocturnal Shadows (like Skyrim's Agent of Stealth)
Class Feature: Sneak Attack
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Claire Jackson
 
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Post » Tue Jun 26, 2012 4:15 pm

Class: Merchant
Choice Weapons: A silver tongue and well applied volumes of money of money.
Armour: Expensive Nibenese Ancestor Moth Silk robes.

Special Abilities: The option to be able to complete the majority of the game without killing and combat.
Class power: Corruption, pay off politicians to help your side gain in the war.
Class Feature: Especially weak in combat, even at the highest of levels will easily be beaten by priest classes. However, starts off with far more money than the other classes, gains levels quicker in all crafting skills and is able to persuade enemies not to attack.
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MR.BIGG
 
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Post » Tue Jun 26, 2012 3:33 am

Class: Mage
Choice Weapons: Destruction / Conjuration
Choice Armor: Robes / Cloth / Unarmored (Morrowind)

Special Abilities: Teleport (Mark, Recall, Intervention), conjure Daedra.
Class Power: Enchant / forge magical items.
Class Feature: Glass-cannon (weak defense, best offense)
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Nick Jase Mason
 
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Joined: Sun Jul 29, 2007 1:23 am

Post » Tue Jun 26, 2012 6:09 am

Oo, a fun thread, OK I'll go:


Class: Necromancer (of course)
Weapon: Staff Of Zombielands.
Weapon Function: Raises Zombies, destroys all Twinkies...
Armor: Badass Cloth Robe, and a Skull Mask...

Abilities: 1) Lifetap - DD, returns 100% of damage done as HP to the Caster.
2) Curse of Decay - Powerful Insta-Cast DoT.
3) Field Of Death - A Powerful AoE DoT spell... A Field Of Death and Decay Opens Up, Dealing Damage Over Time To Anyone Caught In The Field. Skeletal Arms Reach Up And Grab Enemies Caught Within The Field, Reducing Their Movement Speed by 80%.

Ultimate Choices:

1) Raise Dead Greater: Necromancer can raise a fallen ally (PC), and they temporarily come back to life as a greater, stronger Undead version of themselves, with more HP, Str, Magic, etc. Players who were rezzed this way would be able to play a more powerful version of their characters for 1 min. 30 seconds before dying once again.

2) Summon Undead Mage: Summons a Powerful Undead Mage to do DD, Debuffs, and AoE DD spells.

3) Summon Undead Cleric: Summons a Powerful Cleric To Heal Caster and Allies.

4) Summon Undead Archer: Sommons a Powerful Archer To Fight By the Casters Side, and Fight His Enemies.

5) Summon Undead Warrior: Sword & Board, Can AoE Taunt Opponents, you get the gist.
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Pants
 
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Post » Tue Jun 26, 2012 11:57 am

Liking the ideas so far!

I think what I love so much about classes in this game is that their gear isn't limited like so many other MMOs. So what really changes is these special abilities, which are all about a person's personal style. Can't wait to hear what other ideas come along.
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Dagan Wilkin
 
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