» Wed Jun 27, 2012 3:30 am
Jon Lander: I’ll be honest: nobody in the world has ever mixed a PlayStation game with a PC game, where you can interact with each other in the game world and shoot each other in a third-person-style sci-fi spaceship game and a first-person shooter. If that’s not unique I don’t know what it is.
If that's their idea of innovative features, I'd have to agree with Matt Firor. Sure, that would be a unique combination of gameplay features, but none of them are innovative, as we have seen all of them before. And that's fine.
Besides, this constant nagging and whining about a lack of "innovative features" in recent games annoys me to no end. I was watching this http://www.youtube.com/watch?v=cciW_NF6tnw earlier today by IGN, and it's the same frelling moaning I hear about TESO. The reviewer just can't judge the game for what it is, he has to complain that feature x and mechanic y has been seen in different games already - well, so horker-hopping-what? Darksiders combines them to a truly unique experience, just like Jon Lander expects from "innovative games", and just like ZOS is approaching TESO.
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- Yeah ... but the wheels are still round ...