Why not build a hardcoe ruleset into an MMO? Give the players a choice in how they wish to play the game. I'm pretty sure almost everyone has heard the cries from many, many MMO players over the years say "this has been dumbed down.." etc and to be honest , they are absolutely correct. MMOs have been watered down, developers argue that they want the game to be accessible to everyone, they would like to see players enjoying the content they've designed... and thats fair enough, after all it is their game.
But why not give the players a choice?
A 'quick example' of a hardcoe ruleset could be;
- having to eat, sleep and drink
- challenging monsters, encounters and dungeons. Tuned to a higher difficulter where progress will be tested, not unfairly or cheaply either. The RPG Dark Souls could be an example of where the difficulty may be around.
- less insta traveling to locations, note less not completely abandoned.
- player death means loss of a portion of xp (or something equivalent), a meaningful gold hit, a debuff?
- spend time in prison to the detriment of some of your abilities for a period of time if you get caught stealing, commiting a crime, etc.
- encumbrance, items have weight
- no quest helpers
- no more glowing quests objects saying "hey look at me I realise you aren't very intelligent"
- a little more interesting AI for mobs to make it challenging, they drink potions, run and get help, etc
(note pvp would perhaps have to be really well thought out to punish or prevent griefers, personally I enjoy open world pvp and love a good gank every now and then but specific griefing to be nothing but an a**hat would have to be considered)
I would be very interested to see what players would do if they had a realm option, stick with the everday vanilla realm or try a hardcoe one. I'd wager that a hardcoe realm would be pretty popular.
Thoughts?