38 Studios won't be designing any new combat systems systems for a while...
And I've said it once and I'll say it again: Obsidian doesn't need Bethesda's help in designing open and explorable worlds; Honest Hearts and Old World Blues prove it.
Personally I just don't find their worlds as enjoyable to explore as Bethesda's, I'm not quite sure what it is, I think it might be because while Obsidian are good at writing actual written stories, Bethesda are good at telling small ones using props and the environment itself, which makes exploration much more compelling and rewarding to me. To me, Bethesda worlds feel more organically interesting, kind of like exploring a new city (you've got the major sights pointed out to you, but along the way you can find all sorts of cool little things), while New Vegas was more like an art gallery, where you've got everything laid out, and in between the works themselves you've just got blank wall.