So here it is, you can pickpocket players, and when you enter their inventory you get random generated loot to take from which has varying percentages of being caught. Yet, if you steal something it doesn't affect the player because it isn't their gear and what not, Depending on the players level it can be harder or easier to steal from. Maybe if you were caught be other NPC's they could yell out that there is a theif and maybe the player being robbed could confront the other player in a dialogue which could add more of a RP feel to it,
Feel free to add sugestions or bash the idea.
