Every game has to have some structure, some things that just won't work, because if any and all tactics work, then you've sort of moved into a place where the player is guaranteed to win. Part of the fun of learning how to play a game is to learn what works and what doesn't - which means that some tactics just have to not work out.
...Which makes absolutely no sense given that they haven't made jumping (again something that is taken for granted in video games and is, you know, actually realistic) useless, they've removed it completely aside from a very basic function. If they've programmed the function in to begin with, it's clearly to sere some function; It's the only way up a mountain, but that seems to be a physics glitch, and it's a way to clear obstacles quickly, which... It is utterly useless for because of a BLATANT glitch. Not a feature. If you're gonna argue that standing too close to something when you jump making it so you only jump a couple of inches is intentional, I'm going to laugh at you.
Similarly, nothing else in the game has this supposed "gimp," because TES is and always has been a game where you are supposed to be able to do anything to become the hero. This is why it makes sense for athletics
as a skill, but not as a speed attribute, to be scrapped. It was useless and just got better slowly as you levelled up. I agree that's stupid. (Acrobatics actually rose fastest by taking risks and surviving falls, especially in the Oblivion realms, so arguing "I decided to level it by grinding constantly so that is the only way" is fallacy). But smithing makes you capable of making weapons that overpower almost anything in the game. Enchanting can make you virtually invincible and equally overpowered. Alchemy, same deal. Illusion lets you control any enemy with the right perks, eliminating challenge. Conjuration means you don't even have to participate in your fights. And so on for each skill; By the time you master it it is extremely powerful and you have but a few weaknesses, even "strange" and almost completely noncombat ones like pickpocketing.
Acrobatics is not only no longer a skill at all, but the small feature left in for it is horribly glitched. At least sprinting, the new incarnation of athletics, has some use, some way to improve it and some METHOD.
But, no, clearly Bethesda made jumping glitchy intentionally because they arbitrarily decided they would spite would-be acrobats because this is a game where you have to be a nord sword-and-board warrior that uses shouts and never jumps, or you are wrong wrong wrong.