If I want to kill a dragon with a fish, do you think Beth should adept to me, or should I change my tactics? I agree we should be able to have own choice, but we cannot blame makers of this game for all of the tactics that doesn't work.
I think everyone understands your point as it would relate to far fetched or ridiculous requests, but to be fair, you have to address what he's really talking about. And that is the fact that yes, you can be stuck somehow magically, on the edge of something you have the perfectly normal ability to leap over or onto. Not even talking about there isn't enough room to fit, any obstruction. It is a physics mistake, a bug and expecting them to fix it, while probably overoptimistic, is certainly NOT a request to do something far fetched or weird.
Don't believe me, go find a stone bench in the open plains that you can hop on easily and just mess around close to it. At some point you will likely experience sticking to the edge on your way up, unable to hop again. You have to back up and take another leap. All he's saying is that this is not normal and is annoying. That and that annoying otherwise inconsequential things become really upsetting if they lead to deaths. If that thing is a bug in the game physics (and it is, I've seen enemies glitched by it and "stuck" in a place trying to walk off a higher place), then it is a legit cause to be upset with how they made the game.
I like jumping up mountains, can't jump up on them all, but have gone up many that way. Pretty cool IMO. When you hit that sweet spot - keep hittin the jump button, until BANG, youre at the top of a mountain by jumping! I've never done that in any other game.
Ah yes, mountain hopping. I learned it well and early. The secret is gradients. Find any place where there are changes in plane, and those are all but certain to allow a hop. You can use ridges in what I think of as "ridge hopping" to bounce your way along any knife edge ridge that runs upwards and get to places way further up than your followers can. It carries the equal risk of severe plummets to death, but the reverse of it, using the hopping sidelong on the way downward, can allow you to come down a slope too steep to otherwise just straight walk down. Many a deadly surprise attack of mine is rained down from the mountain tops of Skyrim.