Sneak and PvP?

Post » Fri Aug 03, 2012 10:24 pm

So i was thinking. With PvP coming into Elder Scrolls play, how would Stealth characters work? This might take some explaining.

In-game you can "Sneak/stealth" so NPCs cannot see you. Now this is kind of the concern, would players be able to see stealthed characters? I mean if you want to be literal, i can see someone crouching down and walking slowing across the room -____- !

How is Bethesda going to make this fair for stealth characters? I mean i know they have Invisibility spells, but some Stealth based characters don't want to invest into Illusion or have enough Magicka to cast an Invisibility spell.

What are your guys opinions and ideas on this?

I for one am scared for stealth characters.
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Tyler F
 
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Post » Fri Aug 03, 2012 10:48 am

I have always felt stealth has always been one of the most overpowered abilities in pvp games. There is a problems when 50 percent of your players are playing the few stealth classes on a pvp game. Being able to control when a battle happens and with who is a huge advantage. And than they call them assassins and people feel this means they should automatically win all 1v1 match up. I really hope they don't go with a constant invis ability, I rather give them maybe a short duration 15 second shot or something this would be enough time to see someone or a group and decide to use it to close the gap invis or make a nice hiding escape. But allows the opponent to also at least know your possibly around. While daoc was a much better game over all compared to warhammer, this was one area I think warhammer did get better.
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Markie Mark
 
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Post » Fri Aug 03, 2012 10:06 pm

I have always felt stealth has always been one of the most overpowered abilities in pvp games. There is a problems when 50 percent of your players are playing the few stealth classes on a pvp game. Being able to control when a battle happens and with who is a huge advantage. And than they call them assassins and people feel this means they should automatically win all 1v1 match up. I really hope they don't go with a constant invis ability, I rather give them maybe a short duration 15 second shot or something this would be enough time to see someone or a group and decide to use it to close the gap invis or make a nice hiding escape. But allows the opponent to also at least know your possibly around. While daoc was a much better game over all compared to warhammer, this was one area I think warhammer did get better.

I was thinking of doing a World of Warcraft "Camouflage" type stealth. IF you ever played, the hunter class gets a skilled called "Camouflage," and they can't be hit (unless someone does an AoE attack). But also while in Camouflage if they stand still in one spot they can stay invisible to all, but if they move it will make them see-able, but still not attackable.
So using that method you could still use stealth and be stealthy, but if you get hit by an AoE or take action (Ex: Attack, spell cast, use potion) then you are visible. And the only way you can be COMPLETELY invisible is if you stand still.
Also the Camouflage skill lasts 1 minute in World of Warcraft, but is only on a 1minute Cooldown. You can only use it when OUT of combat.

I think using that type of stealth would be best. So you can see them if you can catch them quick enough trying to move in. :)
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bimsy
 
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Post » Fri Aug 03, 2012 9:24 pm

I mean they could tweek the Camouflage skill a bit to make it so you don't have to AoE to get them out of stealth. You could possibly just swimming your sword or cast a spell and so happen to luckily hit them and make them pop out of stealth. This would also be a good advantage towards Stealth users. What if a warrior keeps swinging his sword to try and find you, but never does. Guess what he just did? Wasted ALL of his Stamina for nothing. Same goes for Magicka.

Also Archers would be able to get a nice shot in on you before you could notice them. But once your up on an archer you can easily kill him. :)
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Wane Peters
 
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