» Fri Aug 03, 2012 6:09 pm
There's going to be a glimpse into a whole new level tonight. There are two different sections floating around in shows right now. Which one do they choose? Adding to that, in a game where the pride is multiple playthroughs and the quickest experience can be 12 hours---how do you distribute a demo that needs a solid mission which can take anywhere from fifteen minutes to hours without diluting the full game once it's released? It's simultaneously too big and small to sustain that model of exposure. As much as I'd love one because the wait is hard, it doesn't seem plausible to me. If the demo is buggy for some reason but those same bugs aren't present in the game when it's released, doesn't that make the demo harmful instead of beneficial for sales? There's a lot of factors in play that can be avoided by sticking to the same means of relaying data they've been doing while maintaining the buzz it still holds. I think this is the best approach for them.