Does the beginning of Skyrim bother you?

Post » Tue Aug 07, 2012 6:12 am

Skyrim isnt real life!Its made to escape from real life and be someone diffrent and this is a diffrent world where giant spiders are really common and so are bears and they are both not that tough. :biggrin:
Yeah but a part of skyrim is being able to suspend your disbelief. So reality is relevant to the game even though it is completely unrealistic in terms of actions you take in general and broader terms, but there is a fine line between what I expect and can believe and what I find just a little over the top. And to me fighting those adversaries happened too early in the game. A random ass prisoner isn't going to suit up in full armor and be decked out in weaponry at the first stepping stone of his adventure.
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Emily Jeffs
 
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Post » Mon Aug 06, 2012 11:57 pm

It isn't just starter weapons/armor. It's any armor type you could wish for as well as any variety of weapon type you could possibly get at that point in the game. It's comparable to getting a spell in every school of magic right from the start.

This is good and not OP!I would hate to plan out a heavy armour two handed charcter then only get light armour and 1 handed weapons!Wouldn't you????
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sw1ss
 
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Post » Mon Aug 06, 2012 9:50 pm

a short and simple time consuming railroad? And what overpowered gear, the first thing I did when I entered my first bandit cave is to switch equipment because everything I found there was better...
Thats strange, the first bandit gang I dispatched had inferior or equal gear to me. I guess they should have aspired to be prisoners instead of bandits?
This is good and not OP!I would hate to plan out a heavy armour two handed charcter then only get light armour and 1 handed weapons!Wouldn't you????
Yes, I actually wouldn't mind that, I've oftentimes been pigeonholed into using armor I do not plan on using. It's something I've come to expect in RPGs.
Not having the gear you want is also exciting because of the prospect of finding bandits that have gear you want and then killing them for it. At least that seems like a more valid way of progression to me. Instead of getting everything you want straight from the get go.
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Zualett
 
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Post » Tue Aug 07, 2012 3:13 am

Probably wouldn't be slaying dragons in real life....
Exactly, but I wouldn't expect to kill a dragon right after I got out of prison either. I feel dragons in Skyrim are also a great banolity, sure I had some modicum of help with my first dragon but I also feel that moment came too soon in the story.
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Reven Lord
 
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Post » Tue Aug 07, 2012 8:04 am

Hate it I hate it :swear:

Was brilliant the first time It really is quite something the first time when alduin bursts through the wall and lets out that almighty roar, It scared me with my headphones on.
Now its just exactly the same opening every single time you make a new character I wish you had the option to respec your character at the end of the cave like oblivion then I would make a save file there and never have to go through the opening ever again. Not played skyrim in a while but whenever I make a new character I just listen to my ipod and try and run through the opening as fast as possible.

Whenever I go back to oblivion I can load up the save file at the end of the sewers and instantly create a new character and set off in any direction, its crazy that they removed this beautiful feature.
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Kayleigh Williams
 
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Post » Tue Aug 07, 2012 11:09 am

Also, http://skyrim.nexusmods.com/mods/9557 is a lifesaver. I think it's a must for PC. Very fun RP options.

I just started using this mod this past weekend. What a difference it makes in how you play. It's so much harder to get out of where you start using this mod than the Vanilla intro. For my PC I chose that I owned land in one of the holds and I chose a farm in Dragon's Bridge. I've only made it as far as Solitude because I'm still level one and have absolutely no skill. I can't for the life of me even kill a wolf let alone any NPCs. This mod is awesome.
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Claudia Cook
 
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Post » Tue Aug 07, 2012 8:39 am

I chose a farm in Dragon's Bridge.
I love that farm beginning! I just used it myself a few weeks ago. I've used several alt-start mods in the last three games and that Dragon Bridge farm beginning is one of my very favorites.
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joseluis perez
 
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Post » Tue Aug 07, 2012 2:13 am

Why can't it be short and simple like in Morrowind?

This forum in a nutshell.

Morrowind was fun.

Morrowind is gone.

Besides the cart ride being way to long, as is the dungeon, the intro is fine.
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meg knight
 
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Post » Tue Aug 07, 2012 3:09 am

Thats strange, the first bandit gang I dispatched had inferior or equal gear to me. I guess they should have aspired to be prisoners instead of bandits?
Yes, I actually wouldn't mind that, I've oftentimes been pigeonholed into using armor I do not plan on using. It's something I've come to expect in RPGs.
Not having the gear you want is also exciting because of the prospect of finding bandits that have gear you want and then killing them for it. At least that seems like a more valid way of progression to me. Instead of getting everything you want straight from the get go.

Skyrim isnt the only RPG to do this most if not all do.
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Kelli Wolfe
 
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Post » Tue Aug 07, 2012 9:39 am

The intro is such a contrast of what Skyrim really is. Free roam and open ended. It's bad.
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Alessandra Botham
 
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Post » Mon Aug 06, 2012 10:28 pm

This forum in a nutshell.

Morrowind was fun.

Morrowind is gone.

Besides the cart ride being way to long, as is the dungeon, the intro is fine.
You can shrug it of as that simply being this forum, but I would rather assess that as that being the simple truth of the matter. Morrowind, albeit a very aged game, and intentionally or not a lot of facets of the basic game design there is better at the fundamental core of it, other qualities of it are outright bad. But it did do certain things better than Skyrim and Oblivion and I think it's worth a second thought.
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Krystal Wilson
 
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Post » Mon Aug 06, 2012 9:15 pm

The first time into the intro... is epic. It's supposed to grab you and it does a damn good job of that.

Here's the thing about a beginning though... unless it's modded... it's going to be the same every time. No matter if Bethesda started it like this or that, it would be repetitive no matter what lol. If I boot up Oblivion I know exactly how the beginning is going to go and it's going to be tedious unless I start out with a save point after the whole escape but that's just an excuse because the intro is the intro.

Personally, I need a purpose to play the game. If I started out on a farm with nothing happening around me, and I just ran out and killed people... where was my cause or justification? I'm a farmer, why did I kill people unless I was attacked? And IF I WAS ATTACKED... then I'm forced to defend myself and forced to pick up there armor cause it's better than mine and yadadada. SOMEWHERE SOME WAY you have to be given the story of the game. It has to be activated otherwise there's no purpose. Give me a beginning and I'll role play it from there. Otherwise people playing the new game could be looking for hours on how to start the awesome storyline they saw in the commercial and be pissed because of the 12389328 miles they can cover in Skyrim before they meet the right character that starts out the story. Or hours before they walk into the right town, and if they have to walk into a certain town, it would piss me off to have to stay away from that said town until I wanted to activate the plot.

But I won't complain too much about an epic dragon blowing fire all over after I nearly got my head chopped off because once I escape I'm free to do whatever I want. Join the imperials because I overheard Ulfric murdered the high king? Or join the imperials because i almost had my head chopped off by association? Also people complain about HOW ITS SO TERRIBLE TO BE FORCED INTO THE STORYLINE BECAUSE OF..... a damn dragon just attacked... I suppose you have no one to tell and it's not urgent lol. Don't talk to the Jarl and you'll be fine until you decide it's time to tell him. I personally have only told him twice out of I don't know how many characters I created. Love the intro.
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Charlie Ramsden
 
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Post » Mon Aug 06, 2012 8:56 pm

You can shrug it of as that simply being this forum, but I would rather assess that as that being the simple truth of the matter. Morrowind, albeit a very aged game, and intentionally or not a lot of facets of the basic game design there is better at the fundamental core of it, other qualities of it are outright bad. But it did do certain things better than Skyrim and Oblivion and I think it's worth a second thought.

Which is why some elements should be brought back. But right now I feel some people want Morrowind II ore then TES VI.
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Antonio Gigliotta
 
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Post » Tue Aug 07, 2012 7:40 am

The only problem I have is that the stormcloaks didnt try to escape. Call me crazy but if I woke up in a cart with 3 burly nords (not including myself) with our hands tied in *front* of us, a single guard on the wagon, one guard on a horse 6-8 feet behind the wagon, it just seems like they couldve escaped, and probably help the other wagon escape too, since there wasnt a guard between the wagons, and general tullius was in the lead.

To me it just doesnt seem like a group of Stormcloak warriors are the kind of people that would just sit on that poorly guarded wagon train and wait for death, especially for 2 days (as Ralof described the ambush where they were captured).
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Enie van Bied
 
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Post » Tue Aug 07, 2012 11:06 am

Which is why some elements should be brought back. But right now I feel some people want Morrowind II ore then TES VI.

That would be a terrible idea!I want to explore new places not ones ive already been too!(then again I never like morrowind it is a very aged game)
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Emzy Baby!
 
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Post » Mon Aug 06, 2012 11:48 pm

That would be a terrible idea!I want to explore new places not ones ive already been too!(then again I never like morrowind it is a very aged game)

It hasn't aged well.
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Ian White
 
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Post » Mon Aug 06, 2012 10:27 pm

It hasn't aged well.

atkeast theres something we finally agree on. :biggrin:
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Queen Bitch
 
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