Dragon riding in next skyrim dlc

Post » Mon Aug 06, 2012 11:07 pm

Priority goes for Spears , and they were in the game-jam.
Any love for javelins?
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Oyuki Manson Lavey
 
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Post » Tue Aug 07, 2012 1:37 pm

Not so sure about dragon mounts, but I do wish there was a way to make your character able to fly. Even if it was a slow thing, like riding in a giant bubble or something.

And yes, we want spears, halberds, and flails too.
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Manuel rivera
 
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Post » Tue Aug 07, 2012 7:13 am

Any love for javelins?

Same :D
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Yung Prince
 
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Post » Tue Aug 07, 2012 4:24 am

Meh. Spears or spellmaking would be better.
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Dalia
 
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Post » Tue Aug 07, 2012 3:25 am

Meh. Spears or spellmaking would be better.

MUCH better.
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Laura Simmonds
 
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Post » Tue Aug 07, 2012 1:25 am

And then what are you gonna do with the other 23 hours and 45 minutes of your day? :tongue:
Dismount and fight through caves and ruins.
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Ashley Campos
 
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Post » Tue Aug 07, 2012 2:58 pm

Any love for javelins?
Javelins, halberds I want them all. I want flails too.
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KiiSsez jdgaf Benzler
 
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Post » Tue Aug 07, 2012 2:56 pm

No love for darts/throwing knives/stars. :cryvaultboy:
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Danielle Brown
 
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Post » Mon Aug 06, 2012 11:44 pm

No love for darts/throwing knives/stars. :cryvaultboy:
Meh.
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Anne marie
 
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Post » Tue Aug 07, 2012 11:06 am

SPEARS AND WERE-BEARS.
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Robert Bindley
 
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Post » Tue Aug 07, 2012 2:45 pm

SPEARS AND WERE-BEARS.
Sorry, but bear mounts over were-bears anyday. Sorry.
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Jeff Tingler
 
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Post » Tue Aug 07, 2012 11:56 am

Sorry, but bear mounts over were-bears anyday. Sorry.

But it isn't Lore-Friendly as Were-Bears.
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Nomee
 
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Post » Tue Aug 07, 2012 10:56 am

SPEARS AND WERE-BEARS.
-Sigh- If only.
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Amiee Kent
 
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Post » Mon Aug 06, 2012 11:28 pm

we would all love this

No, we wouldn't.
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Wayne Cole
 
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Post » Tue Aug 07, 2012 2:42 am

But it isn't Lore-Friendly as Were-Bears.
I hope you could find Were-Bears in the wild if they were implemented.
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Kara Payne
 
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Post » Tue Aug 07, 2012 7:00 am

Sorry, but bear mounts over were-bears anyday. Sorry.

I suggest a compromise.

Werebears riding bears and using spears/halberds/javelins.

On the topic of Dragon Riding... No thanks. I'd rather we get closer to Red Dead Redemption's caliber of horses before we even think about going into the skies and being able to get across the map in 20 seconds.

In addition to that, there's the need for bug fixes, new weapons, http://www.gamesas.com/topic/1400513-an-idea-of-how-vampires-and-werewolves-could-have-been-done-thread-5/, new spells, spell crafting, new guilds and expanding the old ones, improving the AI of all NPCs, giving the dragons access to many more shouts and making them much more formidable, a smithing overhaul, seasonal foliage, holidays, increased bio and ethnic diversity in Skyrim, making more stealth and sabotage minded missions, giving marriage more substance, and making speech actually viable to use in the game.

All of these are much more pressing to me than riding a dragon.
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Dean Brown
 
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Post » Mon Aug 06, 2012 11:20 pm

If you could actually fly on them like the Akatosh Mount mod in Oblivion and they can attack also, then yes. If not? Then no, what point is there riding a dragon when you cannot fly on it.

Either that or be able to morph into a Dragon just like Tosh Raka, then fly.
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Carlos Vazquez
 
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Post » Tue Aug 07, 2012 3:47 am

dragon riding

You think you want this, but you really don't.

The map is just not big enough. I used the console and bumped up my speed to dragon levels, and used TCL to walk quickly across the sky. 30 seconds later, I was at the other side of the map. Really, riding a dragon in Skyrim would be like riding your goldfish in his bowl. Fun for about two laps.
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Tyrone Haywood
 
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Post » Tue Aug 07, 2012 5:40 am

You think you want this, but you really don't.

The map is just not big enough. I used the console and bumped up my speed to dragon levels, and used TCL to walk quickly across the sky. 30 seconds later, I was at the other side of the map. Really, riding a dragon in Skyrim would be like riding your goldfish in his bowl. Fun for about two laps.

This is pretty much how I see it. Would definitely ruin the fun.
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Heather beauchamp
 
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Post » Tue Aug 07, 2012 1:56 am

I suggest a compromise.
Werebears riding bears and using spears/halberds/javelins.
That would work.
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Raymond J. Ramirez
 
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Post » Tue Aug 07, 2012 12:59 am

Honestly. It would be cool. But I think I would like a reworked and better horse mechanic before dragon riding.

This. And also:

You think you want this, but you really don't.

The map is just not big enough. I used the console and bumped up my speed to dragon levels, and used TCL to walk quickly across the sky. 30 seconds later, I was at the other side of the map. Really, riding a dragon in Skyrim would be like riding your goldfish in his bowl. Fun for about two laps.

This!

There's just too many other things that need sorting. Think of the poor PS3 guys. Bugs before content, and more lore-friendly stuff before dragon riding. :twirl:
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Ridhwan Hemsome
 
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Post » Tue Aug 07, 2012 11:48 am

You think you want this, but you really don't.

The map is just not big enough. I used the console and bumped up my speed to dragon levels, and used TCL to walk quickly across the sky. 30 seconds later, I was at the other side of the map. Really, riding a dragon in Skyrim would be like riding your goldfish in his bowl. Fun for about two laps.
http://www.quora.com/The-Elder-Scrolls-V-Skyrim/How-large-is-Skyrims-overworld
Some guy calculated that Skyrim's overworld is between 5 square miles and 8 square miles in size.


Assuming a door in Whiterun is 8' tall and an Altmer is 6'5'', the following dimensions for Skyrim were found:
Width (East - West):
- 5.1 km,
- 3.2 miles
Height (North - South):
- 3.2 km,
- 2.0 miles
Longest Width (NW to SE):
- 5.5 km,
- 3.4 miles
Area:
- 14.8 km^2,
- 5.7 square miles

The method for finding these, a couple of different ways, and some other estimates for upper/lower limits appear below.

Full Answer:

I was surprised to find that I couldn't easily locate an official answer to this, or even a generally agreed upon figure. As such, I decided to have a go at answering it myself. The estimate I ended up with is quite rough, but I'm fairly pleased with the answer.

To make an estimate, a scale needs to be established. There are no definitely known sizes for things in Skyrim, even the people, but we can make sensible estimates on some objects and work from there. I began with the doorway of the Bannered Mare, in Whiterun. This doorway looks to be somewhat taller than most, and the tallest standard door size is 8 feet. To do a sanity check, make sure that was reasonable, I took an estimate to see how tall that would make my character; by comparison, my character is revealed to be 6'5''; as my character is an Altmer, tallest of the races, that doesn't seem too unreasonable.


[img]http://qph.cf.quoracdn.net/main-qimg-7c1b796573e39228a5be959ad7c8fabc[/img]



From there, I looked at the Bannered Mare as a whole, using the now known height of the door to make two more measurements, which I have labled A and B:
[img]http://qph.cf.quoracdn.net/main-qimg-b30e99ba06f709dcdc16208e3a48c9c4[/img]



Distance A is 10.2 metres, and B is 17.9 metres. But the Bannered Mare is far too small to be seen on a map of the overworld, so I needed another step. I timed how long it took my character to run the distance of A and B. By using the two different measurements, I hoped to minimise the prospects for error. To run A it took 1.8 seconds, while B took 3.4 seconds. Those both agree that my character runs at 5.6 metres per second.

Armed with this knowledge, I timed my character running a longer distance, outside of the walls of Whiterun, such that the distance would be visible on a full map of Skyrim. The distance I chose was between the crossroads and t-junction shown below:
[img]http://qph.cf.quoracdn.net/main-qimg-897906a263e0fde2520747fe7b6f4152[/img]



The time it took to run that distance was 42.0 seconds, telling me that the distance was 236.0 metres. Now, with a full map of Skyrim, that gives me a basis for measurement.

The best full map of Skyrim I could find was the following, which I marked with the basic measurements:
[img]http://qph.cf.quoracdn.net/main-qimg-4241950e486056b31f9255a6b1d7e453[/img]




EDIT: I did the kilometre to miles conversion wrong initially, this is now fixed.

Using a larger version of this map (to make accurate measurements easier), I found the following measurements:

Width (East - West):
- 5.2 km,
- 3.2 miles
Height (North - South):
- 3.3 km,
- 2.1 miles
Longest Width (NW to SE):
- 5.7 km,
- 3.5 miles
Area:
- 15.5 km^2,
- 6.0 square miles

It's worth pointing out that the area wasn't calculated from the width times the height, due to the irregular shape of the land. Instead, I broke up the area into a few approximate rectangles and took the measurements from those.

This estimate, due to the methods used, is obviously probably not totally accurate. If my initial estimate about the door is too far off, it could make it completely wrong, in fact. The sizes do seem rather small, but they do line up reasonably with my experiences of in game travel times. If anyone could suggest a better method, I would be interested, however.

UPDATE: After http://www.quora.com/The-Elder-Scrolls-V-Skyrim/How-large-is-Skyrims-overworld#'s comment, I did another set of measurements that eliminated the need for measuring time, and did the measurements entirely in the overworld, comparing distances. Hopefully this will decrease room for error, and avoid any potential problems with different scaling inside and outside of cities, which he helpfully pointed out were the weakest aspects of my first estimation.

First, I found a structure that would be easy to measure both in the game itself and in the in-game map, opting for as large as possible to make the map measurement easier. For this purpose, I selected part of the Whiterun outer wall, with this particular section being straight and easily visible on the map.

To determine the sizes of this piece of wall, I used the fact that my character's height was known from the measurement of the first door, at around 6'5'' or 195 cm:
[img]http://qph.cf.quoracdn.net/main-qimg-14df61190742b3a47d096302efa44d53[/img]



This gave me the height of the gate into Whiterun, which turns out to be almost exactly 4 metres.

Moving back away from the gate, I could then see the entirety of my selected section of wall, and use the known 4 metres to make a judgement on its length:
[img]http://qph.cf.quoracdn.net/main-qimg-a00e73e502f473c23bb891a2d34f863f[/img]



The width between the two corners is 27.8 metres. Comparing this to the overworld map, then, allowed to me once again get an estimate for distance C, the distance between the cross-roads and t-junction:
[img]http://qph.cf.quoracdn.net/main-qimg-a742f4a3ffaf2f01d3adb5b56d9f6e73[/img]

The new measurement for distance C is then 231 metres. This is just 5 metres different from my first estimate (around 2%), which is quite reassuring, as it would suggest that neither method is likely too wrong (though both are still based on the 8' door assumption). This difference of five metres doesn't make too much difference to the overall distances of Skyrim, though there is obviously some change and the area (being a multiple of two distances) is affected more noticeably. From this estimate, I find the sizes of Skyrim to be:

Width (East - West):
- 5.1 km,
- 3.2 miles
Height (North - South):
- 3.2 km,
- 2.0 miles
Longest Width (NW to SE):
- 5.5 km,
- 3.4 miles
Area:
- 14.8 km^2,
- 5.7 square miles

While it is likely this method of estimation is more accurate than my first attempt, I think both are still worth considering, so I have left my original estimation untouched. Again, if anyone has suggestions about other ways you could go about this, or improve the measurements, I would be interested to hear them.

UPDATE 2: http://www.quora.com/Mike-Barnard made a good point about idealized characters and how that might make people/doors taller than they are in real life. As such, I'll provide a couple of other estimates based off of his suggestions on what upper and lower limits might be on an Altmer's height. The method used is the second one (with http://www.quora.com/The-Elder-Scrolls-V-Skyrim/How-large-is-Skyrims-overworld#'s suggested improvements) with the different heights substituted in at the beginning. The heights used are:

Lower limit:
- 6 feet
- 183 cm

Upper limit:
- 7'6''
- 229 cm

This gave the following dimensions for Skyrim. First, the lower limit:

Width (East - West):
- 4.8 km,
- 3.0 miles
Height (North - South):
- 3.0 km,
- 1.9 miles
Longest Width (NW to SE):
- 5.2 km,
- 3.2 miles
Area:
- 13.0 km^2,
- 5.0 square miles

And now the upper limit:
Width (East - West):
- 6.0 km,
- 3.7 miles
Height (North - South):
- 3.8 km,
- 2.4 miles
Longest Width (NW to SE):
- 6.5 km,
- 4.0 miles
Area:
- 20.4 km^2,
- 7.9 square miles

So Skyrim is almost certainly between 5 square miles and 8 square miles in size.
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Louise Andrew
 
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Post » Tue Aug 07, 2012 12:05 pm

Dragon riding is lame. They should let us turn into a dragon instead, so we could prove that we are 100% better than the real thing. :biggrin:
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Lucky Girl
 
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Post » Tue Aug 07, 2012 6:16 am

You think you want this, but you really don't.

The map is just not big enough. I used the console and bumped up my speed to dragon levels, and used TCL to walk quickly across the sky. 30 seconds later, I was at the other side of the map. Really, riding a dragon in Skyrim would be like riding your goldfish in his bowl. Fun for about two laps.
I don't see much wrong with this. Not when we already got fast travel and carriages.
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no_excuse
 
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