Maps, and Loading

Post » Tue Aug 14, 2012 8:56 pm

I'm not arguing, nor am I suggesting anything, I was just wanting to know how others felt about this.

In Skyrim, you can traverse the entire landscape from north to south, west to east, and everything in between. Skyrim is actually fairly large in my opinion. The point is, the game's engine is able to process the entire land-scape of the gameworld, got it?

But once you go into a town, you're forced to go into cutscenes before entering a small room. Now I am NOT, by any means, complaining about the loading times, cause it doesn't really bother me.

But if I can walk from the gates of Markarth to the gates of Windhelm WITHOUT any loading screens, come across a decent amount of NPC's and enemys, and varied landscapes.... I am sure the game can process an entire city, the people in it, the different interiors, etc.

To go from the Whiterun city in Dragonsreach or War Maidens should NOT trigger a loading screen. See what I mean? I just don't get why they wouldn't make a 'Whiterun' map which included Whiterun itself and the interiors to each building instead of spreading it across multiple maps. Maps like Jorvassker (or whatever) should also contain the 'living quarters' map that is beneath it in one map.

Like I said, I'm not complaining, just saying is all. Anyone else agree?
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Oceavision
 
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Post » Tue Aug 14, 2012 8:04 pm

The cities are more technically demanding then just a random piece of wilderness. It'd definitely would give a performance hit, which the consoles can't really afford.
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Strawberry
 
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Post » Tue Aug 14, 2012 11:19 am

The cities are more technically demanding then just a random piece of wilderness. It'd definitely would give a performance hit, which the consoles can't really afford.

But as I said, I can march from the gates of Markarth, through every town/minor city, all around the map, and to the gates of Windhelm WITHOUT a single loading screen. I can meet just as many NPC's (maybe more) on my travels as I would in a city... and you also have to count the bandits, wildlife, and dragons and whatnot.
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El Khatiri
 
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Post » Tue Aug 14, 2012 7:06 pm

There's a PC mod that opens all of the cities gates making it so you don't need to go through a door to enter a city and be sent to a loading screen.
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Pete Schmitzer
 
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Post » Tue Aug 14, 2012 1:13 pm

Also, the entire game world is not loaded at once. Only the things within ~200 feet of you are actually loaded at any one time, everything beyond that is a LoD "background". That's why the mountains/town/towers become more detailed as you get closer: you're crossing the boundary and a higher resolution model is loaded and displayed. You can even catch the game loading these world spaces if you run really quickly through them. In Skyrim, the loading has been improved, but in Oblivion every now and then you would be taken to a loading screen while outdoors as the system rendered your surroundings.
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RObert loVes MOmmy
 
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Post » Tue Aug 14, 2012 11:01 am

Cities are very power hungry. Even on decent PCs, most people see FPS reductions in cities because of the CPU load they cause.

The Open Cities mod for example can cause extra strain, despite being well optimised. While for most PCs this is a little/manageable reduction, on consoles it would be absolute murder.
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Phoenix Draven
 
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