Mod Request - Build your own guild

Post » Wed Aug 29, 2012 6:32 am

I had the thought that it could make guilds a bit more interesting if you could build you own, and it would go something like this:-
  • Name and set a location for your new guild, e.g could even be a splinter group of the theives guild located even in the Ragged Flagon with the existing theives, or a vampire or assasin splinter group within the theives guild. Go to the location and actually set it in game.
  • Set your own guild uniform that new members wear picked from your own inventory at the time.
  • 1st quest is to find a pre-generated guild steward (you would have to be master of course) from Skyrim and he/she would then become a source of radiant quests on the theme of your guild.
  • Radiant quests that add new members who are added to the guild headquarters and assigned their appropriate factions,uniforms etc. Also other radiant quests in keeping with the theme of the guild, e.g. Dragon killers guild get to go out and kill a dragon.
I have only just started playing with CK so I know I would be very far from pulling something like this off in probably a year, two? So what are your thoughts, is something like this possible or would I be better posting it in the general section as a future DLC content discussion?
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D IV
 
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Post » Tue Aug 28, 2012 3:17 pm

Not impossible, but it'd take a lot of work to do. I'd suggest having only one location, which starts out as an empty cave but can be improved, expanded, and decorated in the manner of a house's furniture.
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Farrah Barry
 
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Post » Tue Aug 28, 2012 9:46 pm

It's the basics of what my hunting guild is about really.

http://www.gamesas.com/topic/1404969-relzwipz-hunting-in-skyrim-hunting-guild-quests-better-prices-new-perks-and-more-thread-2/

Except:

The player can't choose where the main Guild Hall is based, but I will have outposts the player can choose to have built (in specific locations). Over time and through quests the Guild Hall and decor etc will be built over time.

You can't choose uniform yet, but it's an interesting idea.


There is a Guild Porter/Steward to give quests to the player. A mix of main and random generic quests.

There will be other Guild members, and ones you can have follow you. They will have packages for them to go out hunting and doing other things.

It's basically all in that thread :) and the mod is already released in its early stages. Initial Guild Hall and Porter and a handful of quests.
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naomi
 
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