http://www.gamesas.com/topic/1410719-why-skyrim-demeans-you-and-your-player/
Now, some of the rebuttals posted when I wasn't able to respond were responses like the New Vegas choices didn't matter because of things like the fact you couldn't get the NCR to take over the Strip.
I think I should clarify and say that I don't think that the choices in New Vegas are perfect. But I do believe that they were a step in the right direction that Bethesda should have taken a cue from, and put into Skyrim. No, I don't want Skyrim to be similar to Fallout. But I wanted it to have the same depth of character interaction. Let me take a basic example.
When the Dovahkiin joins one side or the other for the Civil War questline, nothing really happens in terms of the world. Sure, some Jarls get deposed, some guards have new skins, but that's it. No one really cares. Not to mention that the questline is the exact same no matter what way you do it, but that's another issue.
If the Dovahkiin, the slayer of Alduin and by this point, a legend of Skyrim and Tamriel, joins the Stormcloaks, nobody cares. Nobody in the streets talks about the fact that the Dovahkiin is a Stormcloak. Nobody in Solitude expresses their worries towards the fact that the Dragonborn is helping Ulfric win the war. Nobody cares.
I want my name to be a curse in Imperial camps, and be hailed as a hero by the Stormcloaks, or vice versa. I want to go to Windhelm and feel actual fear when I don a Stormcloak uniform in order to keep myself disguised.
I just want to do something that matters, and see how the world reacts. This was an idea that was almost there in New Vegas, but they could have taken it to glorious heights in Skyrim.