Financial Rewards Are Totally Messed Up

Post » Sat Sep 22, 2012 9:05 am

The really screwy thing is the potion valuation system. Brew a potion that, say, regenerates magic, and it's worth a certain number of septims. But if it poisons the user, it should be worth less, right? Well, no. It's actually worth MORE.

It should work like this:
* A potion with a positive and negative effect (100 gold worth of fortify magicka + 70 gold worth of Reduice health) should be worth the DIFFERENCE of the values of its two effects (30 gold)
* A potion with non-synergizing effects (fortify one-handed 200 and fortify barter 100) should be worth the GREATER of its two effects. In other words, 200.
* Only a potion with SYNERGIZING effects (300 Fortify Light armor + 150 One-handed) should be worth the sum of its effects, or 450.
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lisa nuttall
 
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Post » Sat Sep 22, 2012 8:33 pm

I think it's actually legit criticism. OP's not saying that Skyrim is a bad game, just that the
financial rewards are grossly disproportionate to the amount of work needed for simple fetch'n'delivery-quests.

You can get gold enough to buy Proudspire Manor in the blink of an eye. If gold were more scarce maybe then we would
appreciate the speech-skill more, and think about the items we purchase a little more.

It's definitely legit criticism, the bounties should scale up as you level. When you reach 20 you should be getting 500 gold and hitting level 40 should be 1000, instead of the 100 that you get for all levels.
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naana
 
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