"Just like Fallout..."

Post » Sun Sep 30, 2012 8:43 am

A friend of mine who played (and loved) both new Fallouts recently asked my opinion of Skyrim.
I obviously gave him a glowing review and my highest possible recomendation (although I did suggest he play Dragon Age Origins first for a nice change of pace first)
After not hearing from him for a couple of weeks he called me just yesterday, he had finishd Dragon Age, bought Skyrim and had just gone through the introduction. While commenting on the things he liked (graphics, fantasy setting etc) he mentioned that the character development was "Just like Fallout" I found this to be a bit jarring at first, since I think both games are really different, but he basicaly said that the lack of character classes was the same as with Fallout, but instead of choising your skills at the start you just concentrated on develpoing the through use, unlike the more traditional approach of Dragon Age which relied on chosing a class which limited how the game was played from the start...while the Fallouts and Skyrim let you develop your charcater′s skills thoughout the game. He was going to play a staright up melee char but seeing how cool the magic attacks looked he decided to stay with the magic and see where it took him.
For all the things some gamers might think about the removal of classes it looks like quite a natural progression from gamers familiar with Bethesda products (especialy console gamers who never knew the other entries in a series) and since they didnt have classes in the last 2 Fallouts it was only natural they would not include them and now "limit" the options for its players...never though of it like that, like a natural evolution of concepts and gameplay mechanics, but it made a whole lot of sense
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Solène We
 
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Post » Sun Sep 30, 2012 1:16 pm

Well in Fallout you can still choose "tag" skills that get bonuses at the start, but yeah, no real classes.

I don't see that as a problem at all though. I'm sick of seeing the same tired class systems in games time and time again anyway.
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herrade
 
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Post » Sun Sep 30, 2012 1:04 pm

They didn't include them in Fallout because Fallout doesn't have "classes", in Fallout you level-up skills as you see fit upon gaining enough XP - a fundamentally different system from the Elder Scrolls. It seems that someone on the development team decided to "amalgamate" the two for Skyrim... they'd better not [censored] with Fallout anymore.
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bonita mathews
 
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