How exactly does the game force you to put points into Alchemy perks, and how does that kill replay value?
Well the game sticks ingredients everywhere around the world and my curiosity gets the better of me.
Essentially them being everywhere forces me to use them to make potions, now there is 4 effect's to each and I am always curious to find them all out so I am forced to put perks into Alchemy.
And then I have an excess of potions? What do I do with them? I have to use them of course, Bethesda forcing me again to do something.
But I don't want negative effects so I am forced(again) to use perks points to get rid of them.
It's kills the replay value because seeing how there is no way to remove all plants and ingredients from the world if I play again I would very likely do the same thing again.