Why i stopped playing Skyrim

Post » Mon Oct 08, 2012 11:08 am

Skyrim was a great game, but i just lost interest in it. There are a couple of flaws, which make skyrim less enjoyable in my opinion.

I hate how smithing dictates how good your weapon/armor is, because many others like it i don't think it would be reasonable to have it removed but instead have compensations for non smithing users to obtain in future dlc installments. The reason why i find smithing to be a problem is because it takes away from receiving an artifact or a unique weapon. In my opinion you shouldn't be able to improve daedric artifacts in the first place or craft items 2x better then them. Because of how much smithing impacts your damage it is common in every single build. In my opinion this kills replay value. Because every time I want to make my guy really powerful instead of only leveling up a onehanded weapons and heavy armor i have to put perks and level smithing + enchanting. Maybe if you were given less perks; then investing in these crafting skills would be a risk but still rewarding at the same time.

What do you guys think about the perk system and replay value. Does it really add replay value as opposed to oblivions attribute/ Milestone perk (25,50,75,100). For me it just kills replay value.
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Amber Ably
 
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Post » Mon Oct 08, 2012 1:49 am

So the main reason you quit is the Smithing system? You're not forced to use Smithing, just drop your difficulty down a level and you should survive just fine without Smithing.

I think the perk system adds replay value. In Oblivion, you could get all skills to level 100 on a single character, and have all the perks that come with that. You'd be a master at magic, combat, stealing, basically a Master of All Trades. In Skyrim, you actually have to pick what you want your character to specialize in. You can still get everything to level 100, but your character will never be the best Warrior, Mage and Thief, all in one character. To accomplish that, you need multiple playthroughs, which means more replay value.
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Jynx Anthropic
 
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Post » Mon Oct 08, 2012 3:42 pm

, I need to say that you should actually try to balance the game yourself. I don't agree that this is something that you SHOULD do, but it will make the game much more enjoyable.

Personally, I like to go for gear that I like the look of for my characters personality. My rogue charatcer isn't going to roll around in a full shiny set of glass armour, for example. I usually try to wear nothing much better than steel, except weapons.


Also put in place certain restrictions for yourself. Put yourself in your characters shoes. Would you really want to strip every item of clothing from this poor bandit you slain? your character has some dignity, I'd wager and you should try to not loot things unless you plan to wear it (or it's unique and you wanna hoard it).

It's also nice to not use potions, but rather limit yourself to food for healing. There are mods out there to add more food if you require more effects, assuming you're on PC, that is.



Oh and Dead is Dead is a surprisingly fun way to play the game. You'll actually care for your character and it will be much more immersive. At least give it a go :smile:

There are also easier ways of playing dead is dead. Such as saving only in towns and reloading to these points when you die. If you're not into full dead is dead, this will make dungeons and such much better as you don't just reload to the entrance whenever you die.


Just my opinions.
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Wayne W
 
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Post » Mon Oct 08, 2012 10:44 am

I'm on master difficulty and the only thing I smithed was just one piece of my daedric armor. Just don't over-use smithing.

The perk system is awesome cause it makes each character highly different!
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matt white
 
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Post » Mon Oct 08, 2012 1:32 am

So the main reason you quit is the Smithing system? You're not forced to use Smithing, just drop your difficulty down a level and you should survive just fine without Smithing.

I think the perk system adds replay value. In Oblivion, you could get all skills to level 100 on a single character, and have all the perks that come with that. You'd be a master at magic, combat, stealing, basically a Master of All Trades. In Skyrim, you actually have to pick what you want your character to specialize in. You can still get everything to level 100, but your character will never be the best Warrior, Mage and Thief, all in one character. To accomplish that, you need multiple playthroughs, which means more replay value.
okay just because you can do all of that on one play doesn't "kill" replay value. Only the action of you doing so does in a sense. But there is nothing wrong with doing so because according to Todd he wants players to play how ever they feel like it. With the perk system making multiple characters is a pain due to the crafting systems dictating how strong you are. These are a pain to level and take away from immersion. IMO ruining the replay value and game play.
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Trent Theriot
 
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Post » Mon Oct 08, 2012 7:55 am

My first melee character used Smithing and Enchanting and since then I've never used any crafting profession. They really trivialise the difficulty of the game. I don't think the player should have to play with such an absurd amount of rules and resctrictions to retain any kind of difficulty but sadly it has to be done.

The crafting professions were just made way too strong in general.
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Taylor Bakos
 
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Post » Mon Oct 08, 2012 10:42 am

snip
I might try skyrim before the new dlc comes out, to see if i can still enjoy playing a new character or not.
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Gemma Archer
 
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Post » Mon Oct 08, 2012 1:28 pm

The Perk system is rather stupid and conflicts with what Bethesda tries to achieve in their games. For example, they replaced the old permanent Birthsign that you chose at character creation with the Standing Stones because they don't want players to "ruin" their character by picking the wrong one. Yet at the same time they removed 90% of the functionality from Skills and moved it to Perks that have exactly the problem that the old permanent Birthsign had, but then ten times worse.

If Bethesda really wants to stick to their philosophy of freedom without having master-of-all characters they should add Skill deterioration. A simple mechanic that makes it impossible to have every Skill at 100, by having a total Skill level cap. If you go over it, Skills that you haven't used for a while will decrease in level.
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Jordan Moreno
 
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Post » Mon Oct 08, 2012 4:46 am

My first melee character used Smithing and Enchanting and since then I've never used any crafting profession. They really trivialise the difficulty of the game. I don't think the player should have to play with such an absurd amount of rules and resctrictions to retain any kind of difficulty but sadly it has to be done.

The crafting professions were just made way too strong in general.
agreed, maybe if enchanting and smithing were not skills but instead were like they were in oblivion. Smithing turned into armorer + creating weapons/ armor and improving them a little bit.
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Jordan Fletcher
 
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Post » Mon Oct 08, 2012 12:46 pm

I'm on master difficulty and the only thing I smithed was just one piece of my daedric armor. Just don't over-use smithing.

The perk system is awesome cause it makes each character highly different!
Did you upgrade your weapons, if you did not you must do no damage to them because i have tested smithing vs non smithing on master at high and low levels.
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Elizabeth Davis
 
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Post » Mon Oct 08, 2012 7:57 am

okay just because you can do all of that on one play doesn't "kill" replay value. Only the action of you doing so does in a sense. But there is nothing wrong with doing so because according to Todd he wants players to play how ever they feel like it. With the perk system making multiple characters is a pain due to the crafting systems dictating how strong you are. These are a pain to level and take away from immersion. IMO ruining the replay value and game play.

Of course it's your choice if you want to make a highly overpowered character that can do everything, or a character that has a specific focus. I think that with Skyrim, Bethesda is pushing that replay value, since you need to make multiple characters to really play every play style. This way, you'll be stuck to Skyrim for longer, buy more DLC, yadayada.

The crafting system doesn't necessarily determine how strong your character is in comparison to other characters; your difficulty level does. I have a character that doesn't use any crafting at all, and he's doing just fine on Adept difficulty. Now, if you wanted to play on Master, it may be different, but then again, why play on Master if Adept hits that sweet spot for your character? Crafting isn't necessary to make a functioning character. It does, however, give you the ability to become incredibly overpowered, like how you could attain all perks in Oblivion.
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Shianne Donato
 
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Post » Mon Oct 08, 2012 12:56 am

Of course it's your choice if you want to make a highly overpowered character that can do everything,

I once made Derkeethus, my follower, OP. He has a Daedric Claymore which can one hit all, immune to magic, and has millions of health points. Sadly, he uses his bow which barely does anything and rarely slaughter everything.

Note: I once did this. It is not like this no-more.
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lauraa
 
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Post » Mon Oct 08, 2012 12:27 pm

I hate Skyrim, I can't play it at all anymore.


Why you ask? Well..... Alchemy is to blame.
You make potions and they're just too damn strong.
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Jamie Moysey
 
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Post » Mon Oct 08, 2012 8:30 am

Of course it's your choice if you want to make a highly overpowered character that can do everything, or a character that has a specific focus. I think that with Skyrim, Bethesda is pushing that replay value, since you need to make multiple characters to really play every play style. This way, you'll be stuck to Skyrim for longer, buy more DLC, yadayada.

The crafting system doesn't necessarily determine how strong your character is in comparison to other characters; your difficulty level does. I have a character that doesn't use any crafting at all, and he's doing just fine on Adept difficulty. Now, if you wanted to play on Master, it may be different, but then again, why play on Master if Adept hits that sweet spot for your character? Crafting isn't necessary to make a functioning character. It does, however, give you the ability to become incredibly overpowered, like how you could attain all perks in Oblivion.
Agreed maybe the problem is not only with the craftings but the lack of true "difficulty" What i mean by this is that there is no difference from novice to master besides the damage multiplier.
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Stephani Silva
 
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Post » Mon Oct 08, 2012 6:23 am

I hate Skyrim, I can't play it at all anymore.


Why you ask? Well..... Alchemy is to blame.
You make potions and they're just too damn strong.

Another one of these things, if Alchemy bothers you so much, just don't use it. There are no enemies that (ab)use potions, it's just you, the Player Character, that benefits from it. Just leave it out, and you don't benefit from it. Then, you're not 'too damn strong' anymore. Concerning Alchemy, that is.
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Etta Hargrave
 
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Post » Mon Oct 08, 2012 1:46 pm

I like it the way it is. One thing I love is that you can tweak the game anyway you want with crafting and the on the fly difficulty levels. Game too easy? Make some studded armor and up the difficulty. Game too hard? Bring lots of potions and lower the difficulty level.

I just love how you can customize it anyway you want.
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Angel Torres
 
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Post » Mon Oct 08, 2012 3:49 pm

Another one of these things, if Alchemy bothers you so much, just don't use it. There are no enemies that (ab)use potions, it's just you, the Player Character, that benefits from it. Just leave it out, and you don't benefit from it. Then, you're not 'too damn strong' anymore. Concerning Alchemy, that is.
i think hannah montana was trolling when he said that, but im not sure.
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Beth Belcher
 
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Post » Mon Oct 08, 2012 9:33 am

I like it the way it is. One thing I love is that you can tweak the game anyway you want with crafting and the on the fly difficulty levels. Game too easy? Make some studded armor and up the difficulty. Game too hard? Bring lots of potions and lower the difficulty level.

I just love how you can customize it anyway you want.
Yes, i agree. The majority like it like this. Thats why i don't want it changed.
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Jessica Nash
 
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Post » Mon Oct 08, 2012 8:38 am

Maybe I should stop playing on master ....... I think this would yield the best results but for the future elderscroll games i hope something is done to bypass making the crafting systems so strong.
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Natasha Biss
 
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Post » Mon Oct 08, 2012 8:17 am

Another one of these things, if Alchemy bothers you so much, just don't use it. There are no enemies that (ab)use potions, it's just you, the Player Character, that benefits from it. Just leave it out, and you don't benefit from it. Then, you're not 'too damn strong' anymore. Concerning Alchemy, that is.

Actually, if enemies spawn with potions then they might use them. But mostly healing potions.
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Madeleine Rose Walsh
 
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Post » Mon Oct 08, 2012 7:43 am

You're not forced to use smithing, so I don't see how upgrading my armour because I don't want to be forced to wear Daedric or Dragon or some other 'rare' armour all the time just to survive at a higher level affects your save in any way whatsoever.
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KU Fint
 
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Post » Mon Oct 08, 2012 11:08 am

i think hannah montana was trolling when he said that, but im not sure.

Why would I be trolling?
I share your view on the problems of Skyrim.

This game is forcing me to put perks into Alchemy, It just kills the replay value.
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Rude_Bitch_420
 
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Post » Mon Oct 08, 2012 4:54 am



Why would I be trolling?
I share your view on the problems of Skyrim.

This game is forcing me to put perks into Alchemy, It just kills the replay value.

I've been playing since opening day last year and I've yet to place one perk into potions.
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Chris Cross Cabaret Man
 
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Post » Mon Oct 08, 2012 12:24 pm

Did you upgrade your weapons, if you did not you must do no damage to them because i have tested smithing vs non smithing on master at high and low levels.

No. I did not upgrade my weapon. I use a Daedric Claymore with the original 72 base damage plus fire enchantment. My Dwarven Crossbow is still at 66 base damage with absorb health+fatigue enchantment.
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Baylea Isaacs
 
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Post » Sun Oct 07, 2012 11:34 pm

I've been playing since opening day last year and I've yet to place one perk into potions.

Same here. Heck, I rarely make potions.
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Daramis McGee
 
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