I hate how smithing dictates how good your weapon/armor is, because many others like it i don't think it would be reasonable to have it removed but instead have compensations for non smithing users to obtain in future dlc installments. The reason why i find smithing to be a problem is because it takes away from receiving an artifact or a unique weapon. In my opinion you shouldn't be able to improve daedric artifacts in the first place or craft items 2x better then them. Because of how much smithing impacts your damage it is common in every single build. In my opinion this kills replay value. Because every time I want to make my guy really powerful instead of only leveling up a onehanded weapons and heavy armor i have to put perks and level smithing + enchanting. Maybe if you were given less perks; then investing in these crafting skills would be a risk but still rewarding at the same time.
What do you guys think about the perk system and replay value. Does it really add replay value as opposed to oblivions attribute/ Milestone perk (25,50,75,100). For me it just kills replay value.