CK Version : 1.6.89.0
Steps to reproduce:
Make a new new simple quest called TestActivateActor.
Type : Misc
Priority : 50
Event: Player Activate Actor
Unchecked [ ] RunOnce
Hit [OK]
Re-opened quest, go to script tab, create new script called "TestActivateActorScript" and paste the following:
Spoiler
Scriptname TestActivateActorScript extends QuestEvent OnStoryActivateActor(Location akLocation, ObjectReference akActor) Debug.MessageBox("OnStoryActivateActor [" + akActor + "]") Utility.wait(0.01) self.Stop()endEvent
Go to Character -> SM Event Node -> Player Activate Actor
Right Clicked Player Activate Actor -> New Quest Node
[ID: TestActivateActorNode, check [X] Shares Event ]
Right Clicked TestActivateActorNode -> Add Quests -> Selected "TestActivateActor" Quest
** Do not add any conditions. Event should fire no matter what.
Hit Okay, saved with the name "TestActivateActor.esp". Start up skyrim, make sure mod is checked and then load a save game, or start a new one. When you click on actors, nothing happens.
I had other developers confirm that this is broken.