1. smoke grenades/trap/mine : the ability to temporarily cloud enemy field of view, creates cover to move through when enemies are alerted.
2. flash grenade: could be tied to the smoke equipment but includes the additional abilities to stun enemies, and gives you the ability to assassinate or knock out aware targets giving players another way to take out enemies non lethally because besides sleep darts there is no other way to non lethally dispatch enemies when they are aware.
3. drop down knock out option: the ability to knock out an enemy when dropping down instead of killing them (not enough ways to go non lethal)
4. the ability to hit enemies with the hilt of your sword: another way to combat non lethally.
5. since fast travel to any area and just play for fun isnt really an option since you can replay missions, a mode to create assassination contracts to share with friends (kinda like the new hitman)
6. arcade mode?
7. since i havent beaten the game yet idk if this is possible, but to be able to replay missions and unlock all abilities could lend to a creative kill mode (could be included with 5) like after you beat the game, you could start creative kill mode that allows you to max out your character and come up with kills to share with your friends. maybe with an arcade style points system could include a leaderboard of some sort. a different take on game +
things i wish could be patched:
1. the ability to equip things in your right hand: its frustrating (at least on consoles) when you're trying to stop time, then blink, then switch to your crossbow to knock enemies out, when it should be possible to equip the crossbow/weapons (at least) to your right hand.
2. to have the blink ability as a separate button.
3. when you carry items like bottles, it should actually be held in your hand. (its not game breaking but it kills immersion)
these are just ideas, not all of them plausable but some i could find adding replay value and make the game better for people (especially those that feel that non lethal doesnt have many options). besides these, especially from the studio that brought us the not so good dark messiah: might and magic, this game looked amazing from the beginning and i am having alot of fun with it. people who say it is short are clearly not doing the side objectives and exploring what the world has to offer. although the graphics arent too good, individually speaking (textures and the like are horrible) but as a whole the graphics work with the art style and reminds me of a painting. although i cant help but think how amazing this would've been if bethesda worked out a deal with id to let arkane use the id tech 4 or tech 5 engine. this game's art style, mixed with the same engine that ran rage? wouldve been amazing..
this is just my ideas, not meant to start an argument. but i would like to hear your ideas for different things they could add, equipment that would suit the game, game modes, ect...who knows, maybe they'll look at these ideas and use them..