Role-play and i'll talk to you,
I cannot stress how much of a difference this makes on the game if you actually Role-Play it with an active imagination.
When I was playing Skyrim (First ES game I ever played) I came off of a 7 year addiction to World of Warcraft, and played Skyrim comming off the WoW mentality in mind. And, I - too - found it easy. Fun, but also very easy.
Then, while on one of the forums, somebody actually said "Skyrim is a role-player's game... play it as if your character has a backstory and personality, like you're playing a tabletop RPG". And thus I did, and I have to admit, it works surprisingly well! You develop likes/dislikes for certain characters and factions... your game shifts from "gearing up/getting loot" to "what's going to be today's whacky unpredictable adventure?"
Skyrim, and indeed the entire Elder Scroll mentality, reminded me of what I WANTED from World of Warcraft - and sadly what World of Warcraft has diverted into becming. WoW is nothing more than a min-max game of mathematics via upgrading stats. There is no spirit of cooperation or adventure anymore... Elder Scrolls is about your particular individual character's story/personal journey of adventure - NOT testing your gaming prowess and stat-building theories and getting the next big shiny new upgrade. You grow more than stats... you grow your spirit, your story and thirst for adventure!