» Mon Oct 15, 2012 11:07 pm
There are some issues with porting from x86(32-bit) architecture to x64(64-bit) architecture. It really depends on how the coding was done as far as how difficult it is. Keep in mind the Creation Engine is a modified Gamebryo Engine, which in turn is a modified NetImmerse Engine which is over a decade old. There is nothing wrong with this approach. In fact, almost noone writes a professional game engine from scracth these days, as it is simply too costly. There's a reason so many games share core engines, such as the Unreal, Gamebryo or Source. That said, I'd be surprised if the next installment of TES didn't have a 64-bit version (or was even 64-bit only) out of pure necessity.