Are there separate Smithing paths for Light Armor and Heavy

Post » Fri Oct 19, 2012 10:16 pm

I can't quite tell from the names of the Perks, but are there specific paths you would take if you're only interested in forging/improving one type of armor? I'm thinking of making a sword/shield Redguard who wears Light Armor, so is there a "path" for Light Armor in the Smithing tree, sort of like the different paths for swords, axes, dual-wielding, etc. in the weapon trees?

Thanks.
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Christine
 
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Post » Fri Oct 19, 2012 3:14 pm

Yes. All of the light armor is on the left-hand path. Almost all of the heavy armor is on the right-hand path. They meet up at the top, so both can access the best weapons (dragonbone).
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Dale Johnson
 
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Post » Fri Oct 19, 2012 8:26 am

yes light armors start with elven and go up to advance forging,glass and heavy will start with dwarven,orc,ebony and deadric.They both meet up to dragon forging which includes both light AND heavy with the strongest weapons in the game.
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Jeffrey Lawson
 
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Post » Fri Oct 19, 2012 11:18 pm

There are two trees: Left is light, right is heavy. Dragon has both. Weapons are proportional to each other in damage and weight, but heavy deals more damage; until you get to Dragon which has the best weapons, then they meet up and it doesn't matter. Going light saves you perks and out-perform heavy in every way except maybe shields.

You can technically cap light armor (567 armor rating = 80% damage reduction) when you get to glass if you pay attention to Enchanting, you can get up to 100% (116% for Vampires with Necromage) maximum Smithing bonus. But Glass armor looks hideous; you can cap using Dawnguard Armor, but it's very close.
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Naughty not Nice
 
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Post » Sat Oct 20, 2012 12:27 am

There are two trees: Left is light, right is heavy. Dragon has both. Weapons are proportional to each other in damage and weight, but heavy deals more damage; until you get to Dragon which has the best weapons, then they meet up and it doesn't matter. Going light saves you perks and out-perform heavy in every way except maybe shields.

You can technically cap light armor (567 armor rating = 80% damage reduction) when you get to glass if you pay attention to Enchanting, you can get up to 100% (116% for Vampires with Necromage) maximum Smithing bonus. But Glass armor looks hideous; you can cap using Dawnguard Armor, but it's very close.
in all ways if you like a specific armor you can get it to max armor no matter if its scale or iron with right ammounts of enchanting,personly i pefer deadric since my main im goin for a battlle mage who specs in fire
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Sylvia Luciani
 
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Post » Fri Oct 19, 2012 12:02 pm

Thanks! I was thinking it was divided that way, but didn't know for sure even after reading the Smithing page on the wiki.
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phil walsh
 
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Post » Sat Oct 20, 2012 12:14 am

One downside of light armor is that it's a bit harder to level up, dwarven is nice because all the scrap metal you can melt down and make bows of. With light you better off making leather armor and improve it together with jevelery until you can make steel plate,
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Veronica Martinez
 
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Post » Fri Oct 19, 2012 12:20 pm

One downside of light armor is that it's a bit harder to level up, dwarven is nice because all the scrap metal you can melt down and make bows of. With light you better off making leather armor and improve it together with jevelery until you can make steel plate,
actuly i lvled up smithing is with making jewerly since its mostly based on the worth of the item,like say making a flawless diamond in a gold neckless is goign to fill your ball up alot since its worth alot
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Vicki Gunn
 
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Post » Fri Oct 19, 2012 8:20 am

One downside of light armor is that it's a bit harder to level up, dwarven is nice because all the scrap metal you can melt down and make bows of. With light you better off making leather armor and improve it together with jevelery until you can make steel plate,
Actually, "Scrap Metal" is one Dwemer item that can't be made into ingots. Ironically.
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Angela Woods
 
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Post » Fri Oct 19, 2012 8:45 am

One downside of light armor is that it's a bit harder to level up, dwarven is nice because all the scrap metal you can melt down and make bows of. With light you better off making leather armor and improve it together with jevelery until you can make steel plate,
Dat badass dwemer crossbow and dem dwemer bolts... :gun:
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Justin Bywater
 
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Post » Fri Oct 19, 2012 1:35 pm

Dat badass dwemer crossbow and dem dwemer bolts... :gun:
which is overpowerd as hell :P
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Melanie Steinberg
 
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Post » Fri Oct 19, 2012 10:06 am

There are two trees: Left is light, right is heavy. Dragon has both. Weapons are proportional to each other in damage and weight, but heavy deals more damage; until you get to Dragon which has the best weapons, then they meet up and it doesn't matter. Going light saves you perks and out-perform heavy in every way except maybe shields.

Are Dragon weapons introduced in DG? Because, to my knowledge, they ain't in vanilla (armor only).
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Bad News Rogers
 
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Post » Sat Oct 20, 2012 12:43 am

Are Dragon weapons introduced in DG? Because, to my knowledge, they ain't in vanilla (armor only).
Yeah DG only. So are crossbows
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noa zarfati
 
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