Appearances and Armor Weight

Post » Fri Oct 26, 2012 2:27 am

So in an interview I heard that appearances are largely based off of race and gear... I imagine with race it will be like other games in the Elder Scrolls series with customizable faces/bodies. The game director said that with gear you will look different from others by possible mixing and matching armor sets... Does that mean that glass armor and another 'light' armor will have the same defense and just have aesthetic/rarity value?

Also if you mix heavy and light armor will you just develop the skills associated with each piece i.e. helm or gloves... In other words your able to function as you would wearing all medium armor by having half light armor and half heavy armor? Only thing being different are the skills that go with the pieces?



Appreciate any clarity from the community or admins.
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krystal sowten
 
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Post » Fri Oct 26, 2012 3:07 am

Welcome aboard.

I can't really tell you anything more than that your gear is supposed to gain attributes as you use it, customization is likely to be very minimal. There's no information on mixing or matching armors that I have seen yet, and asking Bethesda to answer questions is usually a waste of time since they don't. Not here anyway.

Then again this is technically a different games studio and their policies may be different. I wouldn't count on it though.
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naana
 
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Post » Thu Oct 25, 2012 4:47 pm

I guess I also read that light armor would be more beneficial to mages/what-not because it would add bonus' to magic users or w/e. So I guess there would be a downside to mixing armors of different weights depending on your class. On the other hand it could be benificial to those that were making dynamic classes i.e. tank/healer, tank/mage, etc.

I'm still interested that if you had half light armor and half heavy armor would your base armor rating/defense (if that's a stat) be equal to that of a character with all medium armor?

Aesthetically customizing your character seems like a total necessity in an MMO. Lord knows I don't want to see 1,000x people that look exactly like me. I wonder how they will allow for all the glass armor users, etc., to look different from one another? Dyes, Armor Enchantments, Crafting Mechanics...

I'd like to also reiterate that in the video interview with the game director he mentioned that appearance customization could be had by wearing different types of armor, so, again, it seems like two light armors like leather and glass would have to be equal in defense assuming the character had the same experience in each... Leads me to think that there won't be some of the taken-for-granted stats on items like base defense. *Maybe leather and glass are equal in all but how 'light' they actually are. **Maybe they bring back carrying capacity and how it affects movement speed.
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Pete Schmitzer
 
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