Player versus Player, or Zerg versus Zerg? Cyrodiilic warfar

Post » Mon Oct 29, 2012 9:29 pm

Said ′nuff. If it works.

Of course,, i am not reffering to the WoWstyle arenas, but like to something what Oblivion has.

Sorry for comparing this awesome game to that pile of steamin [censored] that WoW is, last several years, but its still the most successful game PvP-wide, and it will be TESO′s thoughest enemy in the fight for PvP players hearts. Without Arena, TESO will be very weakened in that combat. I would like to see the better part of WoW PvPers in this very game, to be honest, because i had some wonderful times in WoW during vanilla and TBC.

I am still prefering normal zones with Cyrodiil-like PvP system, than BGs, of course.
You better hope it works because it's the only PvP you are going to see for a long time lol.

Also, WoW's success has very little to do with it's PvP (considering it's terrible like most MMORPGs), as it is a PvE-centric MMORPG. Games that do focus on PvP are generally not popular because it is a much more niche system than PvE is. It's all about raids and gear progression in WoW. I would argue most players who play WoW probably don't play it to PvP, so I really doubt that will even be a factor. PvPers are going to try this game to see if they like the system or not. If they don't, they will either go back to GW2, Darkfall, or whichever other MMORPG offers more of a PvP experience than most games.

Again, Arena is generally a terrible and poorly-executed system in most MMORPGs, so I disagree. It's rarely dynamic, rarely about skill, and generally just shows how unbalanced and broken classes are. If you want to keep on using WoW as the prime example, constant class tweaking leads to different group builds being proficient and dominating in Arena while the rest get crushed. There is no skill in WoW pvp. It's merely about what class combinations you use that are overpowered at the time that win. Unless WoW players are particularly interested in a TES MMO, I don't see why they would leave WoW for this.

Why would anyone want to leave behind years of progression and investment to pick up a brand new MMO that's completely different? This game will also be a lot more PvP-focused than WoW so not really sure if it will really attract that many WoW players, especially with MoP just releasing. I think the major competitor ESO could potentially still a lot of members from would be GW2.
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мistrєss
 
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Post » Mon Oct 29, 2012 8:21 pm

Something they could do with Arenas is, instead of just going battle after battle- having massive Weekly Tournaments... giving people like 3 fights/week if they get far, maybe 5 battles if your team wins. Might be hard to do but at least it gives Arenas a real and fun purpose without drawing people away from the war.
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Cartoon
 
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Post » Tue Oct 30, 2012 3:22 am

the same argument about "Tactics" was made in guild wars 2 beta. no amount of tactics has stopped the zergs in that game.
GW2 and ESO have nothing in common. GW2 doesn't really have a synergy system to start, there are no factions, making the WvW splintered between guilds and friends, and it's ultimately just a poorly-executed version of DAoC's RvR. ESO is going to be a lot more on key with RvR and will not have half the issues GW2 has. WvW is also just built poorly in GW2, and there aren't really any choke points. It becomes a battle of players spamming AOEs and standing around because ArenaNet built it that way. It's a development failure.
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Holli Dillon
 
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Post » Tue Oct 30, 2012 3:46 am

zerg vs zerg , the more players zerg win .. no skill included , id say the OP is wrong there.

I know from personal experience that 20-30 well coordinated players can kick x2 x3 amount of players to the teeth. Done it in DAoC done it in many other MMOs out there. Its all about coordination and class usage.

I admit AoE will be a problem, what happens when there is 50 x AoE players , will it be a wall of fire and everyone dies when they touch it ? i doubt that ESO will be developed so that there is no win scenarios like that.

BGs r short, mini fast PvP games, the true rewards will be from Cyrodiil PvP, and that area is huge where every size PvP group/party/alliance/clan finds something to do.


Zerg (big random lump of players) is a very slow moving mass of players. The actual PvP groups will consist of one groups with speed buffs (i am sure of this) and with those speed buffs they can keep themselves off the actual zerg action if they are skilled.

Groups can perform well, and i am sure there is zone chat where stealthers can give insight to the enemy troop movements.

We just have to play the beta to know more.
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Georgia Fullalove
 
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Post » Mon Oct 29, 2012 11:46 pm

Arenas should only be within a faction. That's the only way it would make sense and not make it take away from the war effort, by having the different factions competing. Place a Colosseum at every capital city for each province and allow players in the faction to compete for Champion of the Arena. Anything else would merely be a detriment to what ZOS is doing.
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Dawn Farrell
 
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Post » Tue Oct 30, 2012 4:06 am

Something they could do with Arenas is, instead of just going battle after battle- having massive Weekly Tournaments... giving people like 3 fights/week if they get far, maybe 5 battles if your team wins. Might be hard to do but at least it gives Arenas a real and fun purpose without drawing people away from the war.

My imagination of TES:O Arena is just Oblivion - clone in every way its possible.

And of course, with bets, and other players allowed to watch the matches. (: Would be awesome feature for Roleplaying as well.

For example, building Arena in some big city. You click on the door = you will queue yourself. People will be at tribunes. The game will random pick your opponent from other people sitting at the doors and waiting in queue. The message "Click on the door to start your fight!" will pop up. You clikc the door, opponene will click the door, you will "teleport" behind the door (mechanism from oblivion when youa re passing the doors), in 10 secs, the gates will go down and you will fight with your opponent. People will have an opportunity to watch, bet, and such a things.

Isnt it awesome?
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Justin Bywater
 
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Post » Mon Oct 29, 2012 9:32 pm

My imagination of TES:O Arena is just Oblivion - clone in every way its possible.

And of course, with bets, and other players allowed to watch the matches. (: Would be awesome feature for Roleplaying as well.

For example, building Arena in some big city. You click on the door = you will queue yourself. People will be at tribunes. The game will random pick your opponent from other people sitting at the doors and waiting in queue. The message "Click on the door to start your fight!" will pop up. You clikc the door, opponene will click the door, you will "teleport" behind the door (mechanism from oblivion when youa re passing the doors), in 10 secs, the gates will go down and you will fight with your opponent. People will have an opportunity to watch, bet, and such a things.

Isnt it awesome?
Feel free to read through my description of what how Arena could work in ESO. It's much more detailed and explains in more depth how it could be applied to ESO. Again, these would only take place within each faction to not detract from AvA.

http://www.gamesas.com/topic/1412204-oblivions-arena-and-how-structuredinstanced-pvp-could-be-envisioned-in-eso/page__p__21565566__hl__arena%20in%20oblivion__fromsearch__1#entry21565566
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Mackenzie
 
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Post » Tue Oct 30, 2012 12:37 am

Feel free to read through my description of what how Arena could work in ESO. It's much more detailed and explains in more depth how it could be applied to ESO. Again, these would only take place within each faction to not detract from AvA.

http://www.gamesas.com/topic/1412204-oblivions-arena-and-how-structuredinstanced-pvp-could-be-envisioned-in-eso/page__p__21565566__hl__arena%20in%20oblivion__fromsearch__1#entry21565566

Awesome, will do, thanks for posting. (:

EDIT: I basically agree with everything what is said there, its an awesome idea.
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Sophh
 
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Post » Mon Oct 29, 2012 8:17 pm

GW2 and ESO have nothing in common. GW2 doesn't really have a synergy system to start, there are no factions, making the WvW splintered between guilds and friends, and it's ultimately just a poorly-executed version of DAoC's RvR. ESO is going to be a lot more on key with RvR and will not have half the issues GW2 has. WvW is also just built poorly in GW2, and there aren't really any choke points. It becomes a battle of players spamming AOEs and standing around because ArenaNet built it that way. It's a development failure.

one of the daoc guys helped develop wvw. you also used AoE spamming as a tactic in your first post. and a development flaw in this one. and if you had read my other post you would have saw that i think the way the maps are layed out is one of the biggest problem with gw2 wvw. also gw2 has a skill "synergy" system. and servers act as factions in that game.
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Sarah Knight
 
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Post » Mon Oct 29, 2012 11:22 pm

one of the daoc guys helped develop wvw. you also used AoE spamming as a tactic in your first post. and a development flaw in this one. and if you had read my other post you would have saw that i think the way the maps are layed out is one of the biggest problem with gw2 wvw. also gw2 has a skill "synergy" system. and servers act as factions in that game.
You misinterpreted then. AOEs will be a component to overcome large zergs, but in GW2 it's the only form of viable combat. In ESO, there will be more leeway as classes are much more in-depth, environments are built with choke points, and other variables to consider. GW2 has a limited synergy, and it is in no way as well-developed as ESO's will be. Classes again are much more limited, so you see particular classes like elementalists dominating while others suffer. Servers do not act as factions become there is no camaraderie within servers. I played GW2 and the only server that dominated in WvW was the one that all the big PvP guilds went to and coordinated in ventrilo. Everyone else was destroyed because they weren't as well-coordinated due to the fact that there is no server unity. It's a major flaw of WvW and ArenaNet will have to address it if they ever hope for WvW to be as good as they claimed it to be.

Unity is essential if not one of the most important factors of AvA and ZOS understands that. Hopefully they implement it in a way that gives players a reason to unify, unlike GW2, and make the AvA much more compelling as a result.
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Miragel Ginza
 
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Post » Tue Oct 30, 2012 5:59 am

RvR seriously requires friendly fire, as does any form of large scale MMORPG PvP (sieges being one of them). Otherwise, it will be the heaviest AoE's that dominate the field.


Also, RvR has to be the only form of PvP, otherwise half of the populations will be stuck on playing arenas and instanced PvP, leaving the open world Pvp dead (has been in all of the games). Not to mention I don't want the "instanced PvP elitism based on ranking" to occur. Players make themselves legendary by other means than plain statistics.
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Gaelle Courant
 
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Post » Tue Oct 30, 2012 1:05 am

I personaly dont think that world PvP will prevent elitists to be elitist. :P

And yes, friendly fire is a good idea to prevent casters OPness. But they wont do that.

Just.. wont.
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Cathrin Hummel
 
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