Seasonal Snow ... Test

Post » Mon Nov 05, 2012 8:33 pm

Hi , I am just making some brainstorming experiments on some ideas I had on see if this woudl work well or not ...

http://img198.imageshack.us/img198/5900/animatedsnow.gif

So let me know how that looks and if is worth developing?

Basically the player will even sink in the mesh , the mesh itself is no collision and mimics the terrain and will cover the wanted parts of the terrain that shoudl be covered in smooth and uniform snow in winter ....
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Lyndsey Bird
 
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Post » Mon Nov 05, 2012 9:35 pm

That looks nice! :smile:

Although the snow should probably not enter the water.
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Alisha Clarke
 
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Post » Mon Nov 05, 2012 10:24 pm

well by how I tought it would not , this is a test and the near water parts would be ice covered flats ... plus rocks woudl also be covered in gradual snow ...

Is just a test and I am not sure if I will implement myself in my landscape as woudl require quite a lot of work and scripting , but it is worth discussion perhaps ....
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alicia hillier
 
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Post » Mon Nov 05, 2012 8:05 pm

:ooo:

That looks fantastic!

:yes:
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Justin Bywater
 
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Post » Tue Nov 06, 2012 12:18 pm

The only problem I see is that season changes occur very slow, and they might not be seen by many players during one game session. Although I'm sure that many players play their character for an extended time, it's still a long time. So if it's a lot of work, then it might not be worth it for this reason. In Daggerfall, travel could take months time, but Skyrim is scaled so small, that travel anywhere takes just hours.

I'm sure though, that many role players like myself would love to see this feature! It seems strange that all looks alike in the winter like in the summer.
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Genocidal Cry
 
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Post » Tue Nov 06, 2012 1:58 am

I was more thinking for prolonged snow storms .... if it snows heavily , may it be summer or winter, then I guess snow should cumulate ...
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Verity Hurding
 
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Post » Tue Nov 06, 2012 12:13 am

I saw something similar some time ago on Nexus and this topic remind it to me. Hope that you will continue to work on it and eventually...
BTW here is the http://skyrim.nexusmods.com/mods/25145 to mentioned mod.
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lacy lake
 
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Post » Tue Nov 06, 2012 2:40 am

Ok I checked and as far as it seems it just adds snow everywhere , but no changes in seasons ... my idea tough was to give the feel of sinking in snow up to knees , unfortunately I yet have to find a way to add particles that stick on a track ...
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Maeva
 
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Post » Mon Nov 05, 2012 10:25 pm

I like it. I think the extendeding into the water looks great like the water is freezing oover and the snow has fallen on the ice.
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Gemma Archer
 
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Post » Tue Nov 06, 2012 2:39 am

The only thing is the rocks don't get covered in snow. Other than that awesome :D.
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Eibe Novy
 
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Post » Mon Nov 05, 2012 10:13 pm

The only thing is the rocks don't get covered in snow. Other than that awesome :biggrin:.

well by how I tought it would not , this is a test and the near water parts would be ice covered flats ... plus rocks woudl also be covered in gradual snow ...

Is just a test and I am not sure if I will implement myself in my landscape as woudl require quite a lot of work and scripting , but it is worth discussion perhaps ....
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Jerry Cox
 
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Post » Tue Nov 06, 2012 5:37 am

woah woah this is amazing..... good job..
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asako
 
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Post » Mon Nov 05, 2012 9:00 pm

So let me know how that looks and if is worth developing?

Very good, and yes please!
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Channing
 
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Post » Tue Nov 06, 2012 10:54 am

Good thread.
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Yama Pi
 
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Post » Tue Nov 06, 2012 5:57 am

Impressive!
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Schel[Anne]FTL
 
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Post » Tue Nov 06, 2012 8:16 am

I have tested ingame and I was disapointed by the fact that my player just sinks into the mesh , ofc that was as planned but without any kind of particle effect or mesh rez that give a trail behind the player the illusion is not much good ...
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Victor Oropeza
 
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Post » Mon Nov 05, 2012 10:41 pm

Consider a decal, a la Footprints: http://skyrim.nexusmods.com/mods/22745 perhaps?
Equally, you could make your own footprints mod, and include support for deeper/darker footprints in deeper snow. Of course, if it's really deep you'll want less neat footprints.
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Sanctum
 
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Post » Tue Nov 06, 2012 8:00 am

No those wouln't work , it woudl require some rezzed meshes to simulate a messy track of snow behind couse the body is sinked in it , till knees or ankles sometimes of course also a slowing speed script woudl be needed ...
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Jaki Birch
 
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