BugIssue Report: Detections, Dogs, NPC Deaths and Unconsciou

Post » Thu Nov 15, 2012 3:30 pm

Bug/Issue: Upon entering a certain area for the very first time, enemies are alert, swords out, actively looking for someone. A dead body is on the ground, yet I never even had come close to that area.

Reproducible: Yes, insofar as that it was still the same when reloading a previous save game.

Mission: High Overseer Campbell;
Location: Area after the second wall of light on Caldevin Blvd.; Offices of High Overseer;

Result: Possibly Reason for failing "Ghost" requirements.


Bug/Issue: Alarm inevitably caused by Non Lethal Mission Objective possibly cause for failing "Ghost" requirements.

Reproducible: Yes

Mission: High Overseer Campbell;


Bug/Issue: Unconscious bodies vanish -> enemy respawns. After a certain number of non-essential unconscious bodies is deposited, they start to vanish for every new one you hide - and it seemed to me that for every body that vanished, the enemy spawned into life again.

Reproducible: Yes, for every body that vanished a new enemy spawned in direct proximity, creating a possibly endless enemy re-spawn loop.

Mission: High Overseer Campbell;
Location: Non-Lethal Objective; with Campbell in the Interrogation Room, enemies alert (Stage 2), no Alarm;


Bug/Issue: Dog not defending his Master when Master being eaten by rats I let out - Death of Master also not counting towards player kill-count.

Reproducible: Yes.

Mission: High-Overseer Campbell;
Location: Kennels; Letting rats out of locked room with combination lock;
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Eve(G)
 
Posts: 3546
Joined: Tue Oct 23, 2007 11:45 am

Post » Thu Nov 15, 2012 11:07 am

Bug/Issue: Enemy noticing missing guard ("someone's supposed to be on duty, here") shows no reaction, does not go into alert status or searches for missing enemy guard.

Reproducible: Yes.

Mission: High Overseer Campbell;
Difficulty: Hard;
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Nicole M
 
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Joined: Thu Jun 15, 2006 6:31 am


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