1.7 has no major fixes?

Post » Thu Nov 15, 2012 5:41 pm

This kinda confirms that the beta was just marketing. Nothing has been fixed.
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Leah
 
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Post » Thu Nov 15, 2012 3:20 pm

Oh it seems I was delusional all along, I thought Valve was a giant multimillionaire company with one of the biggerst share of digital distributing...

Silly me, they were apparently friendly indie developers all along

Thats present day.. He is talking about Half Life 1.. Gearbox and Valve made it.. in 1998.. in 2003 Steam was created..

Bethesda is probably one of the richest gaming companies.. They could afford good AI.. And they have a engine in their back pocket which has good AI I hear.. Please don't ask me what this is.. Since that would make a fool of yourself..
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Shiarra Curtis
 
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Post » Fri Nov 16, 2012 12:54 am

Dawnguard will not be patched.

I would love to see the sauces where Bethesda said this.

I'll bet it doesn't exist and is only the ranting of someone who's just really butt-hurt about the issue.

:wink:
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Ben sutton
 
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Post » Thu Nov 15, 2012 7:47 pm

I would love to see the sauces where Bethesda said this.

I'll bet it doesn't exist and is only the ranting of someone who's just really butt-hurt about the issue.

:wink:

Your right.. Dawnguard will be fixed.. But then broken again.. How Bethesda normally does it.. One step forward.. two steps back..
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naome duncan
 
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Post » Fri Nov 16, 2012 2:59 am

Big complex game with an engine tweaked and pushed right to the brink of breaking point.

This has been debunked. Stop posting the lie. If it wasn't a lie they would not keep using the engine.
The truth is they don't care about playability all they care about is sales quotas. Stop defending the undefendable.
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Umpyre Records
 
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Post » Thu Nov 15, 2012 4:28 pm

I would love to see the sauces where Bethesda said this.

I'll bet it doesn't exist and is only the ranting of someone who's just really butt-hurt about the issue.

:wink:

It's very unlikely it will be patched.

They had a useless early access lottery, nothing was fixed. They had a 30 day exclusive period for one platform, nothing was fixed.

Ever since Dawnguard was released you've been preaching on these forums about how Bethesda are going to fix Dawnguard. I don't know why you believe such a thing. As long as it's passable enough to sell Bethesda just doesn't care. Their history and the farce that is Dawnguard supports that fact.
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Robert Bindley
 
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Post » Thu Nov 15, 2012 12:39 pm

1.7 did fix the dialog but that had beset us PC players in v1.6...
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James Smart
 
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Post » Fri Nov 16, 2012 3:57 am

You do know that 1.7 mainly fixes DAWNGUARD BUGS, right?

Thats present day.. He is talking about Half Life 1.. Gearbox and Valve made it.. in 1998.. in 2003 Steam was created..

Bethesda is probably one of the richest gaming companies.. They could afford good AI.. And they have a engine in their back pocket which has good AI I hear.. Please don't ask me what this is.. Since that would make a fool of yourself..
Yeah, it's not like they said that engine is not suited for a game like Skyrim, they must be using the Creation Engine just because they are evil moneygrubbers...
This has been debunked. Stop posting the lie. If it wasn't a lie they would not keep using the engine.
The truth is they don't care about playability all they care about is sales quotas. Stop defending the undefendable.
Unplayable game means higher sales!

I LOVE LOGIC!!!
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Roanne Bardsley
 
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Post » Thu Nov 15, 2012 6:09 pm

This has been debunked. Stop posting the lie. If it wasn't a lie they would not keep using the engine.
The truth is they don't care about playability all they care about is sales quotas. Stop defending the undefendable.

Really? Skyrim has slowly got more playable for me (Xbox 360), it was only the 1.6 patch that went a bit wrong, and even that solved a few things. I doubt they have that many working on patches or even DLC, but still I appreciate their efforts. They obviously do care about playability.
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Sara Johanna Scenariste
 
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Post » Thu Nov 15, 2012 2:38 pm

Fallout New Vegas never had patches for DLC, just the base game, due to the engine not really supporting it. As J.E. Sawyer put it, 'The short technical reason is ".esm inter-dependencies" and "load order errors". Sorry.'

Since we're on a new and/or modified engine, I honestly hope it's possible to patch an .esm file, but I'm not holding my breath- the patch seems to use the update.esm file instead of actually touching anything in the Skyrim.esm, so while it's possible to release a new DLCUpdate.esm file that fixes Dawnguard bugs, I can see it being more trouble than it's worth.

The other option is to release a brand-new fixed Dawnguard.esm and just ask people to redownload it.

You do know that 1.7 mainly fixes DAWNGUARD BUGS, right?

And if by 'DAWNGUARD BUGS', you mean 'Kinect bugs', then yeah, sure.
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Daniel Holgate
 
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Post » Thu Nov 15, 2012 8:05 pm

This has been debunked. Stop posting the lie. If it wasn't a lie they would not keep using the engine.
The truth is they don't care about playability all they care about is sales quotas. Stop defending the undefendable.

Well I must have missed the debunk, so if you could point me in the direction of it I would be grateful.

But from where I'm currently sitting, they've been using the same engine since Morrowind, tweaking it each game, and we have been seeing a steady increase in bugs. Having missed this debunk, I can only go by that reasoning which seems sound to me.

But please do set me straight if you can. I know I'm not the most knowledgeable person on here :)
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RObert loVes MOmmy
 
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Post » Fri Nov 16, 2012 3:14 am

Yeah, it's not like they said that engine is not suited for a game like Skyrim, they must be using the Creation Engine just because they are evil moneygrubbers...

After reading what you commented too.. I have a little bit of a stand on that situation.. I don't believe Valve has the intention of keeping Half Life 3 from being showed/released/sold due to specs.. When you look at Valve's games they have low specs when they are able to get higher specs.. I also must comment saying Half Life 1 did not have the best AI.. but Skyrim's AI is probably the worst in exsistance due to the horrible engine...

They are also using the Creation Engine because they are stupid.. I don't mind the graphics.. But the coding for it is horrible.. There is a problem that keeps popping up from game to game.. Engine is bad - Check.. Don't be ignorant to the fact they are using a horrible engine.. and on the scale.. Being a scammer and having a horrible engine are somewhat similar yet different.. Having a bad engine and lying about the fact that a game is utterly broken and then decide to sell it is not taken kindly to me.. The way you see things are backwards..
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Sian Ennis
 
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Post » Thu Nov 15, 2012 9:51 pm

And if by 'DAWNGUARD BUGS', you mean 'Kinect bugs', then yeah, sure.
- Using vampiric grip and swimming no longer prevents swimming animation from playing afterwards


After reading what you commented too.. I have a little bit of a stand on that situation.. I don't believe Valve has the intention of keeping Half Life 3 from being showed/released/sold due to specs.. When you look at Valve's games they have low specs when they are able to get higher specs.. I also must comment saying Half Life 1 did not have the best AI.. but Skyrim's AI is probably the worst in exsistance due to the horrible engine...
Yes, because the two AI are nearly identical.
Why, I'm sure Half Life's AI is good for sneak detections, capable of representing everyday life, capable of making choices to which weapon to use, they must be great at melee combat as well...

You know what, Red Alert 3 had really good AI, why don't they use that :bonk:

They are also using the Creation Engine because they are stupid.. I don't mind the graphics.. But the coding for it is horrible.. There is a problem that keeps popping up from game to game.. Engine is bad - Check.. Don't be ignorant to the fact they are using a horrible engine.. and on the scale.. Being a scammer and having a horrible engine are somewhat similar yet different.. Having a bad engine and lying about the fact that a game is utterly broken and then decide to sell it is not taken kindly to me.. The way you see things are backwards..
So they should just get an engine from outside sources?

Sure, the market is chuck full of games that are just like Skyrim...
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james reed
 
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Post » Thu Nov 15, 2012 1:14 pm

- Using vampiric grip and swimming no longer prevents swimming animation from playing afterwards

That's not Dawnguard bugs. That's Dawnguard bug.

So I don't really see how the patch 'mainly fixes Dawnguard bugs', when it fixes a grand total of one.
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ashleigh bryden
 
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Post » Thu Nov 15, 2012 11:43 am

Yes, because the two AI are nearly identical.
Why, I'm sure Half Life's AI is good for sneak detections, capable of representing everyday life, capable of making choices to which weapon to use, they must be great at melee combat as well...

You know what, Red Alert 3 had really good AI, why don't they use that :bonk:


So they should just get an engine from outside sources?

Sure, the market is chuck full of games that are just like Skyrim...
Also thats backwards about the AI.. Thats saying Bethesda uses old tech if they do and even if they are nearly identical.. You clearly pointed out a flaw with AI.. Well another thing about AI is they can't jump.. When you shoot a enemy while another enemy is next to him.. He doesn't even realize.. When you hit a guy while trying to hit a dragon, he will try to kill you.. These are all flaws about the AI mate..

They don't use a Game's AI...!!! They use the engines.. And they don't have rights to that engine

ID Tech V... Only Id and Bethesda can use it.. To be honest.. Nobody cares about the engine's creator.. They care about the quality of it.. and 95% of all players don't even know the engine's name or creator when they play a game.. Maybe a little more with Bethesda since they talked about the Creation Engine a lot when making skyrim...
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Phillip Brunyee
 
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Post » Fri Nov 16, 2012 12:39 am

Dawnguard will not be patched. Not by Bethesda. But the community will pick up the slack, eventually (on PC)...
In the previous game, Oblivion, none of the DLC content was patched by Bethesda!
Eventually, the " Unofficial Official Mods Patch" project corrected a huge number of bugs, in Bethesda's additional content for Oblivion:
The Unofficial Oblivion Patch, Unofficial Shivering Isles Patch and Unofficial Official Mods Patch are major mods by Quarn and Kivan that fix over 1,800 bugs (and 70,000 object placement errors) left over By Bethesda!
These fixes range in importance from trees that seem to float in the air, up to conflicts that could cause the game to crash....
Hate to admit it but you are correct sir, they have not addressed all the bugs in Skyrim and now that Dawnguard is out that means they will probably continue to address the problems in Skyrim....which would fix some problems with Dawnguard too....but a specific Dawnguard cleaning patch will probably come out of the comunity....I am still amazed that there are still new fixes and patches for not only Oblivion...but Morrowind scary to think that those have been mostl done by a handful of modders on their spare time, while good old Beth with all their money and resources cannot....maybe will not
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Erin S
 
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Post » Thu Nov 15, 2012 10:58 pm

What I meant was that a game from 1998 offered people a better AI, limiting it to its contest, than what Skyrim does in 2011, 13 years where Bethesda could have improved. Though I'd like to be enlighted by an oracle around here about the improving part as maybe Skyrim's AI actually does surpass HLs.
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stacy hamilton
 
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Post » Thu Nov 15, 2012 11:56 am

Also thats backwards about the AI.. Thats saying Bethesda uses old tech if they do and even if they are nearly identical.. You clearly pointed out a flaw with AI.. Well another thing about AI is they can't jump.. When you shoot a enemy while another enemy is next to him.. He doesn't even realize.. When you hit a guy while trying to hit a dragon, he will try to kill you.. These are all flaws about the AI mate..

They don't use a Game's AI...!!! They use the engines.. And they don't have rights to that engine
Not jumping is AI problem, shooting people makes sound which they always recognise and... AI IS BASED ON THE ENGINE???!!!

What the hell are you talking about?!

What I meant was that a game from 1998 offered people a better AI, limiting it to its contest, than what Skyrim does in 2011, 13 years where Bethesda could have improved. Though I'd like to be enlighted by an oracle around here about the improving part as maybe Skyrim's AI actually does surpass HLs.
AI doesn't work that way! Half Life and Skyrim are two completely different games, Half Life AI is made for completely different things than Skyrim's AI was, you just cannot compare the two!
ID Tech V... Only Id and Bethesda can use it.. To be honest.. Nobody cares about the engine's creator.. They care about the quality of it.. and 95% of all players don't even know the engine's name or creator when they play a game.. Maybe a little more with Bethesda since they talked about the Creation Engine a lot when making skyrim...
And, yes, back on some other post I referenced that engine as well, Bethesda said they are not using that engine because it is not suited for a game like Skyrim.



Okay, it's quite obvious nobody here knows how [censored] works...
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kyle pinchen
 
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Post » Thu Nov 15, 2012 8:52 pm

They are also using the Creation Engine because they are stupid.. I don't mind the graphics.. But the coding for it is horrible.. There is a problem that keeps popping up from game to game.. Engine is bad - Check.. Don't be ignorant to the fact they are using a horrible engine.. and on the scale.. Being a scammer and having a horrible engine are somewhat similar yet different.. Having a bad engine and lying about the fact that a game is utterly broken and then decide to sell it is not taken kindly to me.. The way you see things are backwards..

I don't understand why they didn't just use a new engine. There's clearly a lot of memory management issues with the Creation Engine, and the issues with PS3 made that abundantly clear.
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Stephanie Nieves
 
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Post » Thu Nov 15, 2012 3:07 pm

Fun fact: This issue has existed since Fallout 3.

So basically don't hold your breath on getting it fixed, as Skyrim is the third game in line complaining about it.
This here I am not sure why people forget this right here, obviously Bethesda has no clue how to handle ash piles at all they should just do away with them and not use the ash piles.
Another fun fact: http://www.bethblog.com/2012/02/01/1-4-update-now-on-steam/, but it still hasn't actually been resolved yet.
I can confirm ash piles persist after 1.4 and I have made several new characters up to patch 1.6.
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kennedy
 
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Post » Thu Nov 15, 2012 9:34 pm

This here I am not sure why people forget this right here, obviously Bethesda has no clue how to handle ash piles at all they should just do away with them and not use the ash piles.
I can confirm ash piles persist after 1.4 and I have made several new characters up to patch 1.6.

While I admit ash piles are annoying, why are they a problem? They seem to take up no more resources than any of the thousands of other things moved around in the game that stay that way till you move them. It is not like the ash piles grow, or the ash pile effects compound over time (like the nirnroot glow seemed to). The ash piles I made last year still look the same now, they have not gone on a murderous spree and wiped out innocent NPC's, it is not slowing my game down, it is just a bit of mess making the place look untidy. Not as bad as some of the bodies I still have lying around from last year. Although usually I will go dump them in a bush to get them out of sight. both old characters or a new ones, get their share of ash piles and bodies. Maybe we could ask Bethesda to give us an ash pile removal spell, just go zap them ourselves. Or even make the things movable like bodies, I am sure some of us could have some fun with that.

As to fixing Dawnguard glitches, changing the swimming animation used at certain times could have been altered through the main game could it not? And of course they have to fix the kinect problems, since it has to work with the gadget, I have doubts the voice recognition stuff is part of Dawnguard either, maybe they just added the new shouts to the main game? They are still collating and checking their collection of Dawnguard bugs, so maybe after everyone gets a chance to download Dawnguard they might release a patch. Why would they be so interested in us reporting the problems if they could do nothing about them? Personally I doubt they would, most problems the players can get around themselves, just like we have to with the main game still. But it would be nice.
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Darian Ennels
 
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Post » Fri Nov 16, 2012 3:13 am


The other option is to release a brand-new fixed Dawnguard.esm and just ask people to redownload it.


It's not too rough with any of the distribution methods to deliver the updated content. The problem is going to lie with the engine and how it handles replaced/updated esm/esps. It runs a risk of invalidating the saves that were created before that patch.

That's not Dawnguard bugs. That's Dawnguard bug.

So I don't really see how the patch 'mainly fixes Dawnguard bugs', when it fixes a grand total of one.

And the load screen, however, both of those issues are more general issues with the engine versus content in the Dawnguard.esm. The only other DG fix is the Kinect improvement, which is probably not ESM driven as well.

I imagine a lot of the confusion comes about from stuff that's in the engine that is only [currently] utilized by Dawnguard.
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Jason Wolf
 
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