No options to adjust video settings?

Post » Thu Nov 15, 2012 10:49 pm

Hahahahaha.... Bethesda is a god awful developer/publisher when it comes to the PC. It's seriously insulting the garbage they toss out to PC players. Their PC policy for a long time now has been to wave their middle finger in the face of PC community... and the community usually just laps it up! I haven't been able to feel any respect towards Bethesda for equally long.
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Rob
 
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Post » Fri Nov 16, 2012 1:06 am

If content mods work as claimed, and if the internals of this part of the texture loader are still reasonably similar to the way they were before, and if you already have a copy of the original, then it will be possible to mod the original "ultra" textures back in. It should be just a matter of going through the original .pk4 files, extracting the TGAs and saving them out as uncompressed DDS. Pop them into a new .pk4 and it's job done. A tool could be written to automate this process, and high quality upsampling could even be added to it if desired.
I hope it works, and someone does it, because I do plan on buying the game when I buy my Oculus Rift, and by then I bet some places will have the game for cheap.
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Davorah Katz
 
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Post » Fri Nov 16, 2012 8:30 am

Hahahahaha.... Bethesda is a god awful developer/publisher when it comes to the PC. It's seriously insulting the garbage they toss out to PC players. Their PC policy for a long time now has been to wave their middle finger in the face of PC community... and the community usually just laps it up! I haven't been able to feel any respect towards Bethesda for equally long.

I completely disagree. Dishonored is a fantastic PC game published by Bethesda and Skyrim is also great on the PC. Sure Skyrim wasn't the best PC port but Bethesda supporting the modding scene made up for that, IMO.

My point being, blame id for screwing up their game because it's their fault. Obviously Bethesda is partially to blame because they are the publisher but it shows that the developer is the one that makes the decision if it's going to be a good PC port or not.
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Sammi Jones
 
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Post » Thu Nov 15, 2012 9:15 pm

It's a joke, everything is broken in it almost when compared to the origina...
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Bones47
 
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Post » Fri Nov 16, 2012 3:10 am

My point being, blame id for screwing up their game because it's their fault. Obviously Bethesda is partially to blame because they are the publisher but it shows that the developer is the one that makes the decision if it's going to be a good PC port or not.

Its the total opposite, game developers in this day and age don't think for themselves, its their parent companies. Rich corparate people who think they know gaming and/or listen to the little console kiddies who just want good graphics and big explosions.
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Marine Arrègle
 
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Post » Fri Nov 16, 2012 6:07 am

Its the total opposite, game developers in this day and age don't think for themselves, its their parent companies. Rich corparate people who think they know gaming and/or listen to the little console kiddies who just want good graphics and big explosions.

Then why is Dishonored such a great PC port? And why do we have great mod support in Skyrim? Based on your theory both of those should have turned out terribly because they were published/developed by Bethesda.

So I put almost all of the blame on id, they're just not the great developer they used to be. Rage was a sub-par game with all sorts of problems and now Doom 3 BFG ended up being a major disappointment. id doesn't care anymore.
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Naughty not Nice
 
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Post » Fri Nov 16, 2012 8:30 am

I admit, its possible yet rare to have a good PC port, maybe things are changing and people are starting to see the value of PC gaming again. Mod support in any game these days is an after thought, PC gaming is a niche these days and they don't care about what you think or do with the game after you have given them your money. Oblivion and Skyrim and even as far back as Morrowind, had mountains and mountains of bugs and poor PC ports. So from what I have experienced with that I do place a alot of blame on Bethesda.

Id is to blame too, ever since they were bought out they have changed because of it, Their time has long since passed and they should have died instead of letting themselves turn into this.
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Cayal
 
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Post » Fri Nov 16, 2012 1:59 am

http://www.doom3world.org/phpbb2/viewtopic.php?p=242973#p242973

As you can see right there, the texture quality is crap in BFG. They say there is no compression, but it's staring us in the face.
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Tyrel
 
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Post » Fri Nov 16, 2012 3:20 am

http://www.doom3world.org/phpbb2/viewtopic.php?p=242973#p242973

As you can see right there, the texture quality is crap in BFG. They say there is no compression, but it's staring us in the face.
Well they didn't say there was no compression, they said the textures look virtually identical.

The idea of compression does bother me alot. In RAGE they said the uncompressed textures wouldn't help because they weren't more clear, but they were wrong, the uncompressed textures look alot better. Why? Because they don't have the huge blocks all over that the compressed ones do. So yeah, compression is a nice tradeoff to get framerate and reduce filesize, but I really don't think Doom3's textures need any compression, they are blurry enough as it is.
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Marina Leigh
 
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