» Fri Nov 16, 2012 6:29 am
So if I bought BFG thatd be 4 times for Doom3 and 5 for the rest. HOW MANY TIMES DO I HAVE TO BUY THEM.
Ive bought the QC pack atleast twice now. once when it was first released on Steam and again here last year when gamesass titles were included. So I agree for the most part that there should be some sort of discount coupon for PC steam owners who already own 90% of the BFG Pack. Steam has coupons now you know it makes it easier than the Stalker claim check idea that GSC had to use. Speaking of which Maybe I should support the indie Devs more. it seems the mainstream devs are to into making it mainstream and porty for consoles to add the little features that make the core diehards happy. you know features like COOP,
or PTT,
or Editors,
or Mod tools,
or
higher res options that showcase the true capabilities of the engine that is supposed to be so amazing it deserves its own IP just to showcase MEGAtextures but looks like [censored] when the graphic artists cant even alpha map a sprite to blend into the negative space well so that these little tricks that load quick and look good (if done right) are used in place of more modern techs like particle physics or fluids and is compared and beaten by a 5 year old engine like UE3 or Even a heavily modded version of a previous IDtech engine like that used in COD:blops2 or L4D2 making people really wonder what this great studio has been doing for the past 8 years; incorperating age old tweaks into their last great game as well as finishing a few cut levels?
With RAGE out, this last year should have been used to create Doom4 using any and all of gamesass creative resources to show us that it will be coming on the anniversary next year. but we know nothing as of yet, other than we get a slapped together BFG edition that doesnt even have coop. or the Doom3 classic mod like update to doom. (go get that mod im serious might be ep1 of doom so 13 levels, but its great).
PS. ID was great back when they were indie. Support those who still think PC is where its at, like: Frozenbyte, Frictional, Croteam, Vostok, Tripwire, Techland, Farm 51, CD Projekt RED, among others. none of them are based in texas. in fact 4 are polish, rest are all over europe(except Tripwire). must be hard for them to market a game to a foreign country and language(except Tripwire). Must be hard on them to create PC only games and survive with VAT (except Tripwire; i think the only thing tripwire needs to concern themselves with is gators and hurricanes).