I just recently completed my first original script, which overhauls the mining mechanics in the game. Problem is, there are a ton of Ore Vein base objects, and I don't really want to resort to removing the old mining script and adding the new one manually for each one. Is there an easier way to attach/remove a script to an object? Or should I just resort to just copying my new mining script over the older one, and making a back up of the old script just in case.
I'm also working on a complete mining overhaul. If you don't use any new form or leveled lists, and you stick with a single script, you shouldn't have to go through each activator. I have to http://www.gamesas.com/topic/1391727-papyrus-add-item-from-formlist/ because I'm not using the default leveled list. http://www.uesp.net/wiki/Tes5Mod:SkyProc looks like a good solution if you
really know what you're doing, but I think it would add unnecessary overhead. Also, the Reference Batch Action feature doesn't work for what we want to do; although, technically, you could theoretically create a custom cell and place all of the veins in that cell, but that's probably more work, not less.