Hey guys, I was wondering if we were able to make anything an activator.
Say I wanted to use a leg bone for example, and rather than having it picked up by the player, just make it an activator (to display a message, or progress a quest etc).
How would I go about making it simply an activator?
That would work. You could also place an invisible activator around the object.
Ok that's great thanks guys. So I could use one of those generic activator markers and just scale it down to the size of the bone, or whatever I'm using, then link them up?
Infact I don't have to link them atall do I? Just make the activator the same size as the object, to give the illusion it's the object they're clicking on.