Hey guys. I've made some dialogue, let's call it Dialgoue1. I've set the condition that only HunterFaction can use it. So the hunters in the game talk about my hunting guild.
I was wondering if it's possible to set a condition to some dialogue in that "quest" so that it gets said only when (lets call it) QuestA is complete.
So after completing QuestA, the hunters now also say something else.