Using the CK with two displays. Setup suggestions?

Post » Sat Nov 17, 2012 7:53 am

I was curious if anybody had a preferred setup for working with the Creation Kit with two displays. I currently have it set up with the editor window, Render Window and Cell View on the 2nd display and the Object Window and my text editor on the main display, which seems like it might be a good setup for working in Papyrus alongside the editor, but I'm curious if there might be a better setup out there.
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Jason White
 
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Post » Sat Nov 17, 2012 8:49 am

I tend to keep it all on one monitor so the other is free for playing video (otherwise I go stir crazy). Generally, the Cell and Render windows aren't needed at the same time, so I've always set them up to overlap all but each others' corners that either can be easily selected.

I've found this tweak handy: File > Data > Preferences > Scripts > On Double Click > Edit Externally
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Shaylee Shaw
 
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Post » Sat Nov 17, 2012 3:56 am

I've been working on a lot of interior detail so I have the render window on one screen, everything else on the other.
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RaeAnne
 
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Post » Sat Nov 17, 2012 5:19 am

I've been working on a lot of interior detail so I have the render window on one screen, everything else on the other.
I only have one monitor but I'd like two. If/When I have two, I'll do this.

Entire screen for render window, other screen for the rest.

I seriously don't understand the Bethesda tutorials. Their render window is like a tiny bar on the top of their screen. How can do you good level design, when you can't see most of the level? I current have mine taking up at least 2/3 of the monitor, with the object window taking up a lot of the side, and the cell view a far smaller box in the bottom.
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Baby K(:
 
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Post » Sat Nov 17, 2012 5:51 am

I only have one monitor but I'd like two. If/When I have two, I'll do this.

Entire screen for render window, other screen for the rest.

I seriously don't understand the Bethesda tutorials. Their render window is like a tiny bar on the top of their screen. How can do you good level design, when you can't see most of the level? I current have mine taking up at least 2/3 of the monitor, with the object window taking up a lot of the side, and the cell view a far smaller box in the bottom.

I assume the basic configuration for the editor isn't representative of anyone's standard workflow, because seriously, how would you ever get anything done like that? :P
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Britney Lopez
 
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Post » Sat Nov 17, 2012 10:22 am

Cell window and PREVIEW window on one, the rest on the other.
I use the preview window a LOT, it avoids to put ton of statics in your cell just to know what they look like.
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Your Mum
 
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