Very interesting Little Beard. I will have to keep that in mind. Do you know if every DLC resets this, or is it specifically the Dawnguard guard dialog update?
It actually isn't DLC related. The vampire attacks a la Dawnguard occasionally fixes the problem but this is purely incidental. I first posted about it back in http://www.gamesas.com/topic/1367147-were-missing-out-on-a-lot-of-voice-acting-here-what-causes-this/page__fromsearch__1thread. That was back in April, which was two months before Dawnguard was released.
Here's the thing: in almost
any settlement where two or more NPCs are living, you should be able to occasionally overhear conversations between the NPCs. It's all been scripted, voiced and programmed into the game already. If you spend a significant amount of time with them and nobody says a word to one another, then chances are, you've run into that stalling issue. Also, cows should be mooing. Seriously. The cow in Whiterun. Your Hearthfire cow. If your cow won't moo, then you've got the stalled dialogue issue.
Now, I wasn't aware of this back before I wrote that thread. What happened was, I was a member of the Thieves Guild and I was just pissing around one day. I lured a bunch of city guards and villagers into the Ragged Flagon Cistern just so I could watch a Thieves Guild vs City of Riften altercation. The guards were tougher, but the guild being made up of semi-essential NPCs eventually won. Once the fighting ended, something occurred that had never happened before. Sapphire and the others started having conversations with one another which shocked the crap out of me because they'd always been silent unless they were speaking to me.
Something during that fight corrected my game and restored the ambient conversation. The vampire attacks on towns appear to have the same effect. It doesn't mean the stalling won't occur again, but each attack seems to correct the problem.