My steward cracked me up

Post » Sat Nov 17, 2012 8:04 am

Bassianus annoys me to an unreasonable extent. I take revenge by strolling along in my underwear, just to hear him complain, "Put something on! You're making me unseasonably...warm."

Heh.

I was still very upset when he and Fastred died in a vampire attack. Well, I could have cared less about Bassianus, but I felt deeply that it was my fault that Fastred died, because I'd told her to go to Riften.
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Ymani Hood
 
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Post » Fri Nov 16, 2012 11:17 pm

Very interesting Little Beard. I will have to keep that in mind. Do you know if every DLC resets this, or is it specifically the Dawnguard guard dialog update?

It actually isn't DLC related. The vampire attacks a la Dawnguard occasionally fixes the problem but this is purely incidental. I first posted about it back in http://www.gamesas.com/topic/1367147-were-missing-out-on-a-lot-of-voice-acting-here-what-causes-this/page__fromsearch__1thread. That was back in April, which was two months before Dawnguard was released.

Here's the thing: in almost any settlement where two or more NPCs are living, you should be able to occasionally overhear conversations between the NPCs. It's all been scripted, voiced and programmed into the game already. If you spend a significant amount of time with them and nobody says a word to one another, then chances are, you've run into that stalling issue. Also, cows should be mooing. Seriously. The cow in Whiterun. Your Hearthfire cow. If your cow won't moo, then you've got the stalled dialogue issue.

Now, I wasn't aware of this back before I wrote that thread. What happened was, I was a member of the Thieves Guild and I was just pissing around one day. I lured a bunch of city guards and villagers into the Ragged Flagon Cistern just so I could watch a Thieves Guild vs City of Riften altercation. The guards were tougher, but the guild being made up of semi-essential NPCs eventually won. Once the fighting ended, something occurred that had never happened before. Sapphire and the others started having conversations with one another which shocked the crap out of me because they'd always been silent unless they were speaking to me.

Something during that fight corrected my game and restored the ambient conversation. The vampire attacks on towns appear to have the same effect. It doesn't mean the stalling won't occur again, but each attack seems to correct the problem.
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Emzy Baby!
 
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Post » Sat Nov 17, 2012 12:18 pm

Again, great info. I would love to see Beth fix this stalling issue. It sounds like it specifically has something to do with guards entering combat. Maybe after combat they return to a passive state, and that resets it?
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Ruben Bernal
 
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Post » Sat Nov 17, 2012 1:05 am

Braggens guards have been very busy with combat almost since the day he arrived in Skyrim, he used to attract a lot of dragons and over in Riften still attracts a lot of thieves getting caught and ex Riften guards causing trouble. Which is probably why I never had the bug, everyone he meets including cows are very vocal. Yes he got even more attacks with Dawnguard, but apart from obviously blind guards now yelling Vampires! every time something attacks even if it is a dragon or the Dawnguard idiots, I never noticed any change in the frequency or content of the conversations.

It would seem how you play the game might affect if you get stalled conversations. My second character is very chatty (and never walks around without clothes), but is not a dragon magnet and till Dawnguard never got attacked in towns, yet she also only had the glitch with the guards now being fixated on vampires even when none are around. She does not seem to get many insulting remarks like Braggen does either. I always assumed it was because she was female and most guards are male. They usually comment on her armour, weapons or just say something nice.
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Alister Scott
 
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Post » Sat Nov 17, 2012 6:04 am

It sounds like it specifically has something to do with guards entering combat.

It might, but it could be townsfolk, too. All I know is that I can't seem to "un-stall" the dialogue on my own, no matter how many fights I pick with guards/townsfolk. It seems to be reliant on a fight between other parties (e.g. guards/townies vs vampires)
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DAVId Bryant
 
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Post » Sat Nov 17, 2012 9:30 am

Well i bet the guard with no clothes still comes out with the "you use 2 hands on your weapon-i can admire that line!
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Sun of Sammy
 
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Post » Sat Nov 17, 2012 8:10 am

Early in Braggen's adventures he needed money and decided to chop a lot of wood over in Riverwood. Did not take long before I decided the heavy armour had to go so he could carry more wood. Everything was stored in a barrel nearby and Braggen was working up a sweat in his underwear. One of the female NPC's walked by and said "Gonna get cold tonight. Might want to at least cover your delicates."






I play on Xbox 360 and the guards dialogue seems to cover well enough what my character had done, or is, or was doing, but you still get the more insulting ones as well, I doubt we need a mod to hear it all.

*cackling* Too funny!! Bet he wouldn't care for the 'delicates' comment!
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Kelly Tomlinson
 
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Post » Sat Nov 17, 2012 12:17 pm

My cows moo, but I don't speak moo, so they may be insulting me. LOL

Just glad to be hearing so many more dialogs, it's fun!
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Cayal
 
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