Question regarding modifying perk trees

Post » Sat Nov 17, 2012 5:58 pm

I'm using the mod Skyrim Redone which makes extensive modifications to the perk trees. I wanted to make some additions to the Smithing tree, but wanted to do so in my own plugin so I don't have to redo it every time I update Skyrim Redone. I added one perk to the tree and when I tested it, it caused four other perks to disappear from the tree, three of which were completely unconnected to the one I added. If I make the addition in the Skyrim Redone esp that modifies the perk trees, it works fine.

Can anyone give me advice on why modifying the perk tree in a separate esp would break it, and if there's anything I can do to fix it?
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Kelsey Anna Farley
 
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Post » Sat Nov 17, 2012 12:55 pm

If "Skyrim Redone" is not a .esm file, you'll have to update *it* instead of using your own.

If it is a .esm file, then use that as your master file in the CK to make your plugin.
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Alexandra walker
 
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Post » Sat Nov 17, 2012 6:03 am

Ah, okay, thanks. It's an esp, so there's no way around it, then?
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Claire Vaux
 
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Post » Sat Nov 17, 2012 9:49 am

Ah, okay, thanks. It's an esp, so there's no way around it, then?
You can ESMify the Skyrim Redone ESP, load it as a master in the CK, make your changes in your own plug-in file, then revert it back to an ESP header.

You can do this in Wrye Bash.
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Katy Hogben
 
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