» Sat Nov 17, 2012 1:19 pm
I meant more the visual effect. The trigger should be the easy part.
Also water types can be scripted to apply magical effects and damage/s conveniently enough.
I just can't figure out how to make it look like lava.
EDIT: Looking at water1024 in Skope seems to indicate that there is a "BWWaterShaderProperty" that skope doesn't regonize, and therefore I can't seem to do anything about.
I have a feeling that is the critical step here.
EDIT2: Actually, changing the water type does change the water's appearance quite a bit. Unfortunately, changing it to LavaWater makes it look mostly yellow.